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authormaximius <none@none>2009-09-27 02:24:25 -0700
committermaximius <none@none>2009-09-27 02:24:25 -0700
commitf980dd9ac6c1679caac7a41d806d65c90a02939f (patch)
treeadd2748b3fcfd38d00883789dc692c087deed77f /src/bindings/scripts
parenta635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff)
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
Diffstat (limited to 'src/bindings/scripts')
-rw-r--r--src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp b/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp
index 3dd0b651de1..05d95c46136 100644
--- a/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp
+++ b/src/bindings/scripts/scripts/northrend/gundrak/boss_slad_ran.cpp
@@ -115,10 +115,10 @@ struct TRINITY_DLL_DECL boss_slad_ranAI : public ScriptedAI
if(uiSpawnTimer < diff)
{
if (uiPhase == 1)
- for (uint8 i = 0;i< HeroicMode ? 5 : 3;++i)
+ for (uint8 i = 0;i < (HeroicMode ? 5 : 3); ++i)
m_creature->SummonCreature(CREATURE_SNAKE, rand()%5, rand()%5, 0, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
if (uiPhase == 2)
- for (uint8 i = 0;i< HeroicMode ? 5 : 3;++i)
+ for (uint8 i = 0;i < (HeroicMode ? 5 : 3); ++i)
m_creature->SummonCreature(CREATURE_CONSTRICTORS, rand()%5, rand()%5, 0, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
uiSpawnTimer = 5000;
} else uiSpawnTimer -= diff;