diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-06-08 00:25:06 +0200 |
---|---|---|
committer | Carbenium <carbenium@outlook.com> | 2020-07-16 22:00:24 +0200 |
commit | 51ce3b1c1dc6a53938ed6f240bac00681d18a44f (patch) | |
tree | cd6415f3c7a1dc12cc003a707b16fb0e1cd468eb /src/common/Collision/DynamicTree.cpp | |
parent | f7a7d02a7f50400cdc2be3c4722afeefe7efce80 (diff) |
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
(cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r-- | src/common/Collision/DynamicTree.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index ae215e0db4f..b1f03aace13 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -283,13 +283,13 @@ bool DynamicMapTree::getAreaInfo(float x, float y, float& z, PhaseShift const& p return false; } -void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 /*reqLiquidType*/, VMAP::AreaAndLiquidData& /*data*/) const +void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 reqLiquidType, VMAP::AreaAndLiquidData& data) const { G3D::Vector3 v(x, y, z + 0.5f); DynamicTreeLocationInfoCallback intersectionCallBack(phaseShift); impl->intersectPoint(v, intersectionCallBack); if (intersectionCallBack.GetLocationInfo().hitModel) - {/* For future use (needs cherry-pick f6c849729b27b77228704b595de3adaf24da2c10) + { data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z; uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType(); float liquidLevel; @@ -301,5 +301,5 @@ void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift intersectionCallBack.GetLocationInfo().rootId, intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(), intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags()); - */} + } } |