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authorShauren <shauren.trinity@gmail.com>2020-06-28 12:26:39 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-28 12:26:39 +0200
commit6040f8eb3167ee84cac9de5e6e1a97aeb6a8c569 (patch)
treea9002f771fa0bb64c555b56341a412c728a629f0 /src/common/Collision/DynamicTree.cpp
parent623413d08886c74c5a72b55479136b62793f080a (diff)
Core/Collision: Port new parts for retrieving area/liquid data from gameobjects added when porting 42f9deb21ec68e169f7ed1c8cf14092f144b22da to 3.3.5
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
-rw-r--r--src/common/Collision/DynamicTree.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index aac78545524..ae215e0db4f 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -24,6 +24,9 @@
#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
+#include "VMapFactory.h"
+#include "VMapManager2.h"
+#include "WorldModel.h"
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
@@ -169,6 +172,25 @@ private:
VMAP::AreaInfo _areaInfo;
};
+struct DynamicTreeLocationInfoCallback
+{
+ DynamicTreeLocationInfoCallback(PhaseShift const& phaseShift) : _phaseShift(phaseShift), _hitModel(nullptr) {}
+
+ void operator()(G3D::Vector3 const& p, GameObjectModel const& obj)
+ {
+ if (obj.GetLocationInfo(p, _locationInfo, _phaseShift))
+ _hitModel = &obj;
+ }
+
+ VMAP::LocationInfo& GetLocationInfo() { return _locationInfo; }
+ GameObjectModel const* GetHitModel() const { return _hitModel; }
+
+private:
+ PhaseShift const& _phaseShift;
+ VMAP::LocationInfo _locationInfo;
+ GameObjectModel const* _hitModel;
+};
+
bool DynamicMapTree::getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const
{
float distance = maxDist;
@@ -260,3 +282,24 @@ bool DynamicMapTree::getAreaInfo(float x, float y, float& z, PhaseShift const& p
}
return false;
}
+
+void DynamicMapTree::getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 /*reqLiquidType*/, VMAP::AreaAndLiquidData& /*data*/) const
+{
+ G3D::Vector3 v(x, y, z + 0.5f);
+ DynamicTreeLocationInfoCallback intersectionCallBack(phaseShift);
+ impl->intersectPoint(v, intersectionCallBack);
+ if (intersectionCallBack.GetLocationInfo().hitModel)
+ {/* For future use (needs cherry-pick f6c849729b27b77228704b595de3adaf24da2c10)
+ data.floorZ = intersectionCallBack.GetLocationInfo().ground_Z;
+ uint32 liquidType = intersectionCallBack.GetLocationInfo().hitModel->GetLiquidType();
+ float liquidLevel;
+ if (!reqLiquidType || (dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager())->GetLiquidFlagsPtr(liquidType) & reqLiquidType))
+ if (intersectionCallBack.GetHitModel()->GetLiquidLevel(v, intersectionCallBack.GetLocationInfo(), liquidLevel))
+ data.liquidInfo = boost::in_place(liquidType, liquidLevel);
+
+ data.areaInfo = boost::in_place(intersectionCallBack.GetHitModel()->GetNameSetId(),
+ intersectionCallBack.GetLocationInfo().rootId,
+ intersectionCallBack.GetLocationInfo().hitModel->GetWmoID(),
+ intersectionCallBack.GetLocationInfo().hitModel->GetMogpFlags());
+ */}
+}