aboutsummaryrefslogtreecommitdiff
path: root/src/common/Collision/DynamicTree.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2017-06-08 00:25:06 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-08 00:25:06 +0200
commitf6c849729b27b77228704b595de3adaf24da2c10 (patch)
treeb9f7e1ae9c6db0aa367c353ebd2a3f5dddf860d1 /src/common/Collision/DynamicTree.cpp
parent1660bb7d27d6f42b49012a6b57e3c2b2eab20fd3 (diff)
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup * Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject * Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields * Clean up liquid state handling on Unit and Player * Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject. Closes #16489
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
0 files changed, 0 insertions, 0 deletions