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author | Treeston <treeston.mmoc@gmail.com> | 2017-06-08 00:25:06 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-08 00:25:06 +0200 |
commit | f6c849729b27b77228704b595de3adaf24da2c10 (patch) | |
tree | b9f7e1ae9c6db0aa367c353ebd2a3f5dddf860d1 /src/common/Collision/DynamicTree.cpp | |
parent | 1660bb7d27d6f42b49012a6b57e3c2b2eab20fd3 (diff) |
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
Diffstat (limited to 'src/common/Collision/DynamicTree.cpp')
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