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authorStormBytePP <stormbyte@gmail.com>2015-08-19 19:02:10 +0200
committerStormBytePP <stormbyte@gmail.com>2015-08-21 17:52:42 +0200
commit1d2aafd39bcb79a67357d198ce9b2345642fdd39 (patch)
treec32cf1c3717625c60da59c82ba5a4fca2530119a /src/common/Collision/Maps
parent172293acee1607727ebd8070ab3e1390590d02a8 (diff)
Core/Build: Merge common library and move database out of shared
Diffstat (limited to 'src/common/Collision/Maps')
-rw-r--r--src/common/Collision/Maps/MapDefines.h36
-rw-r--r--src/common/Collision/Maps/MapTree.cpp477
-rw-r--r--src/common/Collision/Maps/MapTree.h103
-rw-r--r--src/common/Collision/Maps/TileAssembler.cpp554
-rw-r--r--src/common/Collision/Maps/TileAssembler.h119
5 files changed, 1289 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/MapDefines.h b/src/common/Collision/Maps/MapDefines.h
new file mode 100644
index 00000000000..33746558fe7
--- /dev/null
+++ b/src/common/Collision/Maps/MapDefines.h
@@ -0,0 +1,36 @@
+#ifndef _MAPDEFINES_H
+#define _MAPDEFINES_H
+
+#include "Define.h"
+#include "DetourNavMesh.h"
+
+const uint32 MMAP_MAGIC = 0x4d4d4150; // 'MMAP'
+#define MMAP_VERSION 7
+
+struct MmapTileHeader
+{
+ uint32 mmapMagic;
+ uint32 dtVersion;
+ uint32 mmapVersion;
+ uint32 size;
+ bool usesLiquids : 1;
+
+ MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
+ mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) { }
+};
+
+enum NavTerrain
+{
+ NAV_EMPTY = 0x00,
+ NAV_GROUND = 0x01,
+ NAV_MAGMA = 0x02,
+ NAV_SLIME = 0x04,
+ NAV_WATER = 0x08,
+ NAV_UNUSED1 = 0x10,
+ NAV_UNUSED2 = 0x20,
+ NAV_UNUSED3 = 0x40,
+ NAV_UNUSED4 = 0x80
+ // we only have 8 bits
+};
+
+#endif /* _MAPDEFINES_H */
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp
new file mode 100644
index 00000000000..862f3e1cefe
--- /dev/null
+++ b/src/common/Collision/Maps/MapTree.cpp
@@ -0,0 +1,477 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "MapTree.h"
+#include "ModelInstance.h"
+#include "VMapManager2.h"
+#include "VMapDefinitions.h"
+#include "Log.h"
+#include "Errors.h"
+
+#include <string>
+#include <sstream>
+#include <iomanip>
+#include <limits>
+
+using G3D::Vector3;
+
+namespace VMAP
+{
+
+ class MapRayCallback
+ {
+ public:
+ MapRayCallback(ModelInstance* val): prims(val), hit(false) { }
+ bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
+ {
+ bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
+ if (result)
+ hit = true;
+ return result;
+ }
+ bool didHit() { return hit; }
+ protected:
+ ModelInstance* prims;
+ bool hit;
+ };
+
+ class AreaInfoCallback
+ {
+ public:
+ AreaInfoCallback(ModelInstance* val): prims(val) { }
+ void operator()(const Vector3& point, uint32 entry)
+ {
+#ifdef VMAP_DEBUG
+ TC_LOG_DEBUG("maps", "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
+#endif
+ prims[entry].intersectPoint(point, aInfo);
+ }
+
+ ModelInstance* prims;
+ AreaInfo aInfo;
+ };
+
+ class LocationInfoCallback
+ {
+ public:
+ LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) { }
+ void operator()(const Vector3& point, uint32 entry)
+ {
+#ifdef VMAP_DEBUG
+ TC_LOG_DEBUG("maps", "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
+#endif
+ if (prims[entry].GetLocationInfo(point, locInfo))
+ result = true;
+ }
+
+ ModelInstance* prims;
+ LocationInfo &locInfo;
+ bool result;
+ };
+
+ //=========================================================
+
+ std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
+ {
+ std::stringstream tilefilename;
+ tilefilename.fill('0');
+ tilefilename << std::setw(4) << mapID << '_';
+ //tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
+ tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
+ return tilefilename.str();
+ }
+
+ bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
+ {
+ AreaInfoCallback intersectionCallBack(iTreeValues);
+ iTree.intersectPoint(pos, intersectionCallBack);
+ if (intersectionCallBack.aInfo.result)
+ {
+ flags = intersectionCallBack.aInfo.flags;
+ adtId = intersectionCallBack.aInfo.adtId;
+ rootId = intersectionCallBack.aInfo.rootId;
+ groupId = intersectionCallBack.aInfo.groupId;
+ pos.z = intersectionCallBack.aInfo.ground_Z;
+ return true;
+ }
+ return false;
+ }
+
+ bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
+ {
+ LocationInfoCallback intersectionCallBack(iTreeValues, info);
+ iTree.intersectPoint(pos, intersectionCallBack);
+ return intersectionCallBack.result;
+ }
+
+ StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) :
+ iMapID(mapID), iIsTiled(false), iTreeValues(NULL),
+ iNTreeValues(0), iBasePath(basePath)
+ {
+ if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')
+ {
+ iBasePath.push_back('/');
+ }
+ }
+
+ //=========================================================
+ //! Make sure to call unloadMap() to unregister acquired model references before destroying
+ StaticMapTree::~StaticMapTree()
+ {
+ delete[] iTreeValues;
+ }
+
+ //=========================================================
+ /**
+ If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true.
+ Else, pMaxDist is not modified and returns false;
+ */
+
+ bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const
+ {
+ float distance = pMaxDist;
+ MapRayCallback intersectionCallBack(iTreeValues);
+ iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
+ if (intersectionCallBack.didHit())
+ pMaxDist = distance;
+ return intersectionCallBack.didHit();
+ }
+ //=========================================================
+
+ bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
+ {
+ float maxDist = (pos2 - pos1).magnitude();
+ // return false if distance is over max float, in case of cheater teleporting to the end of the universe
+ if (maxDist == std::numeric_limits<float>::max() || !std::isfinite(maxDist))
+ return false;
+
+ // valid map coords should *never ever* produce float overflow, but this would produce NaNs too
+ ASSERT(maxDist < std::numeric_limits<float>::max());
+ // prevent NaN values which can cause BIH intersection to enter infinite loop
+ if (maxDist < 1e-10f)
+ return true;
+ // direction with length of 1
+ G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
+ if (getIntersectionTime(ray, maxDist, true))
+ return false;
+
+ return true;
+ }
+ //=========================================================
+ /**
+ When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
+ Return the hit pos or the original dest pos
+ */
+
+ bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
+ {
+ bool result=false;
+ float maxDist = (pPos2 - pPos1).magnitude();
+ // valid map coords should *never ever* produce float overflow, but this would produce NaNs too
+ ASSERT(maxDist < std::numeric_limits<float>::max());
+ // prevent NaN values which can cause BIH intersection to enter infinite loop
+ if (maxDist < 1e-10f)
+ {
+ pResultHitPos = pPos2;
+ return false;
+ }
+ Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
+ G3D::Ray ray(pPos1, dir);
+ float dist = maxDist;
+ if (getIntersectionTime(ray, dist, false))
+ {
+ pResultHitPos = pPos1 + dir * dist;
+ if (pModifyDist < 0)
+ {
+ if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
+ {
+ pResultHitPos = pResultHitPos + dir*pModifyDist;
+ }
+ else
+ {
+ pResultHitPos = pPos1;
+ }
+ }
+ else
+ {
+ pResultHitPos = pResultHitPos + dir*pModifyDist;
+ }
+ result = true;
+ }
+ else
+ {
+ pResultHitPos = pPos2;
+ result = false;
+ }
+ return result;
+ }
+
+ //=========================================================
+
+ float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const
+ {
+ float height = G3D::finf();
+ Vector3 dir = Vector3(0, 0, -1);
+ G3D::Ray ray(pPos, dir); // direction with length of 1
+ float maxDist = maxSearchDist;
+ if (getIntersectionTime(ray, maxDist, false))
+ {
+ height = pPos.z - maxDist;
+ }
+ return(height);
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
+ {
+ std::string basePath = vmapPath;
+ if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')
+ basePath.push_back('/');
+ std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
+ bool success = true;
+ FILE* rf = fopen(fullname.c_str(), "rb");
+ if (!rf)
+ return false;
+ /// @todo check magic number when implemented...
+ char tiled;
+ char chunk[8];
+ if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
+ {
+ fclose(rf);
+ return false;
+ }
+ if (tiled)
+ {
+ std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (!tf)
+ success = false;
+ else
+ {
+ if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
+ success = false;
+ fclose(tf);
+ }
+ }
+ fclose(rf);
+ return success;
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
+ {
+ VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
+ bool success = false;
+ std::string fullname = iBasePath + fname;
+ FILE* rf = fopen(fullname.c_str(), "rb");
+ if (!rf)
+ return false;
+
+ char chunk[8];
+ char tiled = '\0';
+
+ if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 &&
+ readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf))
+ {
+ iNTreeValues = iTree.primCount();
+ iTreeValues = new ModelInstance[iNTreeValues];
+ success = readChunk(rf, chunk, "GOBJ", 4);
+ }
+
+ iIsTiled = tiled != '\0';
+
+ // global model spawns
+ // only non-tiled maps have them, and if so exactly one (so far at least...)
+ ModelSpawn spawn;
+#ifdef VMAP_DEBUG
+ TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
+#endif
+ if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
+ {
+ WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
+ VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
+ if (model)
+ {
+ // assume that global model always is the first and only tree value (could be improved...)
+ iTreeValues[0] = ModelInstance(spawn, model);
+ iLoadedSpawns[0] = 1;
+ }
+ else
+ {
+ success = false;
+ VMAP_ERROR_LOG("misc", "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
+ }
+ }
+
+ fclose(rf);
+ return success;
+ }
+
+ //=========================================================
+
+ void StaticMapTree::UnloadMap(VMapManager2* vm)
+ {
+ for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
+ {
+ iTreeValues[i->first].setUnloaded();
+ for (uint32 refCount = 0; refCount < i->second; ++refCount)
+ vm->releaseModelInstance(iTreeValues[i->first].name);
+ }
+ iLoadedSpawns.clear();
+ iLoadedTiles.clear();
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
+ {
+ if (!iIsTiled)
+ {
+ // currently, core creates grids for all maps, whether it has terrain tiles or not
+ // so we need "fake" tile loads to know when we can unload map geometry
+ iLoadedTiles[packTileID(tileX, tileY)] = false;
+ return true;
+ }
+ if (!iTreeValues)
+ {
+ VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
+ return false;
+ }
+ bool result = true;
+
+ std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (tf)
+ {
+ char chunk[8];
+
+ if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
+ result = false;
+ uint32 numSpawns = 0;
+ if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ for (uint32 i=0; i<numSpawns && result; ++i)
+ {
+ // read model spawns
+ ModelSpawn spawn;
+ result = ModelSpawn::readFromFile(tf, spawn);
+ if (result)
+ {
+ // acquire model instance
+ WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
+ if (!model)
+ VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
+
+ // update tree
+ uint32 referencedVal;
+
+ if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
+ {
+ if (!iLoadedSpawns.count(referencedVal))
+ {
+ if (referencedVal > iNTreeValues)
+ {
+ VMAP_ERROR_LOG("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, tilefile.c_str());
+ continue;
+ }
+
+ iTreeValues[referencedVal] = ModelInstance(spawn, model);
+ iLoadedSpawns[referencedVal] = 1;
+ }
+ else
+ {
+ ++iLoadedSpawns[referencedVal];
+#ifdef VMAP_DEBUG
+ if (iTreeValues[referencedVal].ID != spawn.ID)
+ TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
+ else if (iTreeValues[referencedVal].name != spawn.name)
+ TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
+#endif
+ }
+ }
+ else
+ result = false;
+ }
+ }
+ iLoadedTiles[packTileID(tileX, tileY)] = true;
+ fclose(tf);
+ }
+ else
+ iLoadedTiles[packTileID(tileX, tileY)] = false;
+ return result;
+ }
+
+ //=========================================================
+
+ void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
+ {
+ uint32 tileID = packTileID(tileX, tileY);
+ loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
+ if (tile == iLoadedTiles.end())
+ {
+ VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
+ return;
+ }
+ if (tile->second) // file associated with tile
+ {
+ std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (tf)
+ {
+ bool result=true;
+ char chunk[8];
+ if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
+ result = false;
+ uint32 numSpawns;
+ if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ for (uint32 i=0; i<numSpawns && result; ++i)
+ {
+ // read model spawns
+ ModelSpawn spawn;
+ result = ModelSpawn::readFromFile(tf, spawn);
+ if (result)
+ {
+ // release model instance
+ vm->releaseModelInstance(spawn.name);
+
+ // update tree
+ uint32 referencedNode;
+
+ if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ else
+ {
+ if (!iLoadedSpawns.count(referencedNode))
+ VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
+ else if (--iLoadedSpawns[referencedNode] == 0)
+ {
+ iTreeValues[referencedNode].setUnloaded();
+ iLoadedSpawns.erase(referencedNode);
+ }
+ }
+ }
+ }
+ fclose(tf);
+ }
+ }
+ iLoadedTiles.erase(tile);
+ }
+}
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
new file mode 100644
index 00000000000..e477d1fd43d
--- /dev/null
+++ b/src/common/Collision/Maps/MapTree.h
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _MAPTREE_H
+#define _MAPTREE_H
+
+#include "Define.h"
+#include "BoundingIntervalHierarchy.h"
+#include <unordered_map>
+
+namespace VMAP
+{
+ class ModelInstance;
+ class GroupModel;
+ class VMapManager2;
+
+ struct LocationInfo
+ {
+ LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
+ const ModelInstance* hitInstance;
+ const GroupModel* hitModel;
+ float ground_Z;
+ };
+
+ class StaticMapTree
+ {
+ typedef std::unordered_map<uint32, bool> loadedTileMap;
+ typedef std::unordered_map<uint32, uint32> loadedSpawnMap;
+ private:
+ uint32 iMapID;
+ bool iIsTiled;
+ BIH iTree;
+ ModelInstance* iTreeValues; // the tree entries
+ uint32 iNTreeValues;
+
+ // Store all the map tile idents that are loaded for that map
+ // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
+ // empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
+ loadedTileMap iLoadedTiles;
+ // stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
+ loadedSpawnMap iLoadedSpawns;
+ std::string iBasePath;
+
+ private:
+ bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const;
+ //bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
+ public:
+ static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
+ static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
+ static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
+ static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
+
+ StaticMapTree(uint32 mapID, const std::string &basePath);
+ ~StaticMapTree();
+
+ bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
+ bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
+ float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
+ bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
+ bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
+
+ bool InitMap(const std::string &fname, VMapManager2* vm);
+ void UnloadMap(VMapManager2* vm);
+ bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
+ void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
+ bool isTiled() const { return iIsTiled; }
+ uint32 numLoadedTiles() const { return uint32(iLoadedTiles.size()); }
+ void getModelInstances(ModelInstance* &models, uint32 &count);
+
+ private:
+ StaticMapTree(StaticMapTree const& right) = delete;
+ StaticMapTree& operator=(StaticMapTree const& right) = delete;
+ };
+
+ struct AreaInfo
+ {
+ AreaInfo(): result(false), ground_Z(-G3D::finf()), flags(0), adtId(0),
+ rootId(0), groupId(0) { }
+ bool result;
+ float ground_Z;
+ uint32 flags;
+ int32 adtId;
+ int32 rootId;
+ int32 groupId;
+ };
+} // VMAP
+
+#endif // _MAPTREE_H
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp
new file mode 100644
index 00000000000..ce39dc02da8
--- /dev/null
+++ b/src/common/Collision/Maps/TileAssembler.cpp
@@ -0,0 +1,554 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "TileAssembler.h"
+#include "MapTree.h"
+#include "BoundingIntervalHierarchy.h"
+#include "VMapDefinitions.h"
+
+#include <set>
+#include <iomanip>
+#include <sstream>
+
+using G3D::Vector3;
+using G3D::AABox;
+using G3D::inf;
+using std::pair;
+
+template<> struct BoundsTrait<VMAP::ModelSpawn*>
+{
+ static void getBounds(const VMAP::ModelSpawn* const &obj, G3D::AABox& out) { out = obj->getBounds(); }
+};
+
+namespace VMAP
+{
+ bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len)
+ {
+ if (fread(dest, sizeof(char), len, rf) != len) return false;
+ return memcmp(dest, compare, len) == 0;
+ }
+
+ Vector3 ModelPosition::transform(const Vector3& pIn) const
+ {
+ Vector3 out = pIn * iScale;
+ out = iRotation * out;
+ return(out);
+ }
+
+ //=================================================================
+
+ TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
+ : iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(NULL), iCurrentUniqueNameId(0)
+ {
+ //mkdir(iDestDir);
+ //init();
+ }
+
+ TileAssembler::~TileAssembler()
+ {
+ //delete iCoordModelMapping;
+ }
+
+ bool TileAssembler::convertWorld2()
+ {
+ bool success = readMapSpawns();
+ if (!success)
+ return false;
+
+ // export Map data
+ for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end() && success; ++map_iter)
+ {
+ // build global map tree
+ std::vector<ModelSpawn*> mapSpawns;
+ UniqueEntryMap::iterator entry;
+ printf("Calculating model bounds for map %u...\n", map_iter->first);
+ for (entry = map_iter->second->UniqueEntries.begin(); entry != map_iter->second->UniqueEntries.end(); ++entry)
+ {
+ // M2 models don't have a bound set in WDT/ADT placement data, i still think they're not used for LoS at all on retail
+ if (entry->second.flags & MOD_M2)
+ {
+ if (!calculateTransformedBound(entry->second))
+ break;
+ }
+ else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
+ {
+ /// @todo remove extractor hack and uncomment below line:
+ //entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f);
+ entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f);
+ }
+ mapSpawns.push_back(&(entry->second));
+ spawnedModelFiles.insert(entry->second.name);
+ }
+
+ printf("Creating map tree for map %u...\n", map_iter->first);
+ BIH pTree;
+
+ try
+ {
+ pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds);
+ }
+ catch (std::exception& e)
+ {
+ printf("Exception ""%s"" when calling pTree.build", e.what());
+ return false;
+ }
+
+ // ===> possibly move this code to StaticMapTree class
+ std::map<uint32, uint32> modelNodeIdx;
+ for (uint32 i=0; i<mapSpawns.size(); ++i)
+ modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i));
+
+ // write map tree file
+ std::stringstream mapfilename;
+ mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(4) << map_iter->first << ".vmtree";
+ FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
+ if (!mapfile)
+ {
+ success = false;
+ printf("Cannot open %s\n", mapfilename.str().c_str());
+ break;
+ }
+
+ //general info
+ if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
+ uint32 globalTileID = StaticMapTree::packTileID(65, 65);
+ pair<TileMap::iterator, TileMap::iterator> globalRange = map_iter->second->TileEntries.equal_range(globalTileID);
+ char isTiled = globalRange.first == globalRange.second; // only maps without terrain (tiles) have global WMO
+ if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) success = false;
+ // Nodes
+ if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
+ if (success) success = pTree.writeToFile(mapfile);
+ // global map spawns (WDT), if any (most instances)
+ if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) success = false;
+
+ for (TileMap::iterator glob=globalRange.first; glob != globalRange.second && success; ++glob)
+ {
+ success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second]);
+ }
+
+ fclose(mapfile);
+
+ // <====
+
+ // write map tile files, similar to ADT files, only with extra BSP tree node info
+ TileMap &tileEntries = map_iter->second->TileEntries;
+ TileMap::iterator tile;
+ for (tile = tileEntries.begin(); tile != tileEntries.end(); ++tile)
+ {
+ const ModelSpawn &spawn = map_iter->second->UniqueEntries[tile->second];
+ if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently...
+ continue;
+ uint32 nSpawns = tileEntries.count(tile->first);
+ std::stringstream tilefilename;
+ tilefilename.fill('0');
+ tilefilename << iDestDir << '/' << std::setw(4) << map_iter->first << '_';
+ uint32 x, y;
+ StaticMapTree::unpackTileID(tile->first, x, y);
+ tilefilename << std::setw(2) << x << '_' << std::setw(2) << y << ".vmtile";
+ if (FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"))
+ {
+ // file header
+ if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
+ // write number of tile spawns
+ if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
+ // write tile spawns
+ for (uint32 s=0; s<nSpawns; ++s)
+ {
+ if (s)
+ ++tile;
+ const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second];
+ success = success && ModelSpawn::writeToFile(tilefile, spawn2);
+ // MapTree nodes to update when loading tile:
+ std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
+ if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
+ }
+ fclose(tilefile);
+ }
+ }
+ // break; //test, extract only first map; TODO: remvoe this line
+ }
+
+ // add an object models, listed in temp_gameobject_models file
+ exportGameobjectModels();
+ // export objects
+ std::cout << "\nConverting Model Files" << std::endl;
+ for (std::set<std::string>::iterator mfile = spawnedModelFiles.begin(); mfile != spawnedModelFiles.end(); ++mfile)
+ {
+ std::cout << "Converting " << *mfile << std::endl;
+ if (!convertRawFile(*mfile))
+ {
+ std::cout << "error converting " << *mfile << std::endl;
+ success = false;
+ break;
+ }
+ }
+
+ //cleanup:
+ for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end(); ++map_iter)
+ {
+ delete map_iter->second;
+ }
+ return success;
+ }
+
+ bool TileAssembler::readMapSpawns()
+ {
+ std::string fname = iSrcDir + "/dir_bin";
+ FILE* dirf = fopen(fname.c_str(), "rb");
+ if (!dirf)
+ {
+ printf("Could not read dir_bin file!\n");
+ return false;
+ }
+ printf("Read coordinate mapping...\n");
+ uint32 mapID, tileX, tileY, check=0;
+ G3D::Vector3 v1, v2;
+ ModelSpawn spawn;
+ while (!feof(dirf))
+ {
+ check = 0;
+ // read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
+ check += fread(&mapID, sizeof(uint32), 1, dirf);
+ if (check == 0) // EoF...
+ break;
+ check += fread(&tileX, sizeof(uint32), 1, dirf);
+ check += fread(&tileY, sizeof(uint32), 1, dirf);
+ if (!ModelSpawn::readFromFile(dirf, spawn))
+ break;
+
+ MapSpawns *current;
+ MapData::iterator map_iter = mapData.find(mapID);
+ if (map_iter == mapData.end())
+ {
+ printf("spawning Map %u\n", mapID);
+ mapData[mapID] = current = new MapSpawns();
+ }
+ else current = (*map_iter).second;
+ current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn));
+ current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
+ }
+ bool success = (ferror(dirf) == 0);
+ fclose(dirf);
+ return success;
+ }
+
+ bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn)
+ {
+ std::string modelFilename(iSrcDir);
+ modelFilename.push_back('/');
+ modelFilename.append(spawn.name);
+
+ ModelPosition modelPosition;
+ modelPosition.iDir = spawn.iRot;
+ modelPosition.iScale = spawn.iScale;
+ modelPosition.init();
+
+ WorldModel_Raw raw_model;
+ if (!raw_model.Read(modelFilename.c_str()))
+ return false;
+
+ uint32 groups = raw_model.groupsArray.size();
+ if (groups != 1)
+ printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
+
+ AABox modelBound;
+ bool boundEmpty=true;
+
+ for (uint32 g=0; g<groups; ++g) // should be only one for M2 files...
+ {
+ std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray;
+
+ if (vertices.empty())
+ {
+ std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl;
+ continue;
+ }
+
+ uint32 nvectors = vertices.size();
+ for (uint32 i = 0; i < nvectors; ++i)
+ {
+ Vector3 v = modelPosition.transform(vertices[i]);
+
+ if (boundEmpty)
+ modelBound = AABox(v, v), boundEmpty=false;
+ else
+ modelBound.merge(v);
+ }
+ }
+ spawn.iBound = modelBound + spawn.iPos;
+ spawn.flags |= MOD_HAS_BOUND;
+ return true;
+ }
+
+ struct WMOLiquidHeader
+ {
+ int xverts, yverts, xtiles, ytiles;
+ float pos_x;
+ float pos_y;
+ float pos_z;
+ short type;
+ };
+ //=================================================================
+ bool TileAssembler::convertRawFile(const std::string& pModelFilename)
+ {
+ bool success = true;
+ std::string filename = iSrcDir;
+ if (filename.length() >0)
+ filename.push_back('/');
+ filename.append(pModelFilename);
+
+ WorldModel_Raw raw_model;
+ if (!raw_model.Read(filename.c_str()))
+ return false;
+
+ // write WorldModel
+ WorldModel model;
+ model.setRootWmoID(raw_model.RootWMOID);
+ if (!raw_model.groupsArray.empty())
+ {
+ std::vector<GroupModel> groupsArray;
+
+ uint32 groups = raw_model.groupsArray.size();
+ for (uint32 g = 0; g < groups; ++g)
+ {
+ GroupModel_Raw& raw_group = raw_model.groupsArray[g];
+ groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds ));
+ groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
+ groupsArray.back().setLiquidData(raw_group.liquid);
+ }
+
+ model.setGroupModels(groupsArray);
+ }
+
+ success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
+ //std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
+ return success;
+ }
+
+ void TileAssembler::exportGameobjectModels()
+ {
+ FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
+ if (!model_list)
+ return;
+
+ FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
+ if (!model_list_copy)
+ {
+ fclose(model_list);
+ return;
+ }
+
+ uint32 name_length, displayId;
+ char buff[500];
+ while (true)
+ {
+ if (fread(&displayId, sizeof(uint32), 1, model_list) != 1)
+ if (feof(model_list)) // EOF flag is only set after failed reading attempt
+ break;
+
+ if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
+ || name_length >= sizeof(buff)
+ || fread(&buff, sizeof(char), name_length, model_list) != name_length)
+ {
+ std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
+ break;
+ }
+
+ std::string model_name(buff, name_length);
+
+ WorldModel_Raw raw_model;
+ if (!raw_model.Read((iSrcDir + "/" + model_name).c_str()) )
+ continue;
+
+ spawnedModelFiles.insert(model_name);
+ AABox bounds;
+ bool boundEmpty = true;
+ for (uint32 g = 0; g < raw_model.groupsArray.size(); ++g)
+ {
+ std::vector<Vector3>& vertices = raw_model.groupsArray[g].vertexArray;
+
+ uint32 nvectors = vertices.size();
+ for (uint32 i = 0; i < nvectors; ++i)
+ {
+ Vector3& v = vertices[i];
+ if (boundEmpty)
+ bounds = AABox(v, v), boundEmpty = false;
+ else
+ bounds.merge(v);
+ }
+ }
+
+ if (bounds.isEmpty())
+ {
+ std::cout << "\nModel " << std::string(buff, name_length) << " has empty bounding box" << std::endl;
+ continue;
+ }
+
+ if (!bounds.isFinite())
+ {
+ std::cout << "\nModel " << std::string(buff, name_length) << " has invalid bounding box" << std::endl;
+ continue;
+ }
+
+ fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
+ fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
+ fwrite(&buff, sizeof(char), name_length, model_list_copy);
+ fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
+ fwrite(&bounds.high(), sizeof(Vector3), 1, model_list_copy);
+ }
+
+ fclose(model_list);
+ fclose(model_list_copy);
+ }
+
+// temporary use defines to simplify read/check code (close file and return at fail)
+#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }
+#define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); };
+#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \
+ fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
+
+ bool GroupModel_Raw::Read(FILE* rf)
+ {
+ char blockId[5];
+ blockId[4] = 0;
+ int blocksize;
+ int readOperation = 0;
+
+ READ_OR_RETURN(&mogpflags, sizeof(uint32));
+ READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
+
+
+ Vector3 vec1, vec2;
+ READ_OR_RETURN(&vec1, sizeof(Vector3));
+
+ READ_OR_RETURN(&vec2, sizeof(Vector3));
+ bounds.set(vec1, vec2);
+
+ READ_OR_RETURN(&liquidflags, sizeof(uint32));
+
+ // will this ever be used? what is it good for anyway??
+ uint32 branches;
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "GRP ");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ READ_OR_RETURN(&branches, sizeof(uint32));
+ for (uint32 b=0; b<branches; ++b)
+ {
+ uint32 indexes;
+ // indexes for each branch (not used jet)
+ READ_OR_RETURN(&indexes, sizeof(uint32));
+ }
+
+ // ---- indexes
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "INDX");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ uint32 nindexes;
+ READ_OR_RETURN(&nindexes, sizeof(uint32));
+ if (nindexes >0)
+ {
+ uint16 *indexarray = new uint16[nindexes];
+ READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint16));
+ triangles.reserve(nindexes / 3);
+ for (uint32 i=0; i<nindexes; i+=3)
+ triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
+
+ delete[] indexarray;
+ }
+
+ // ---- vectors
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "VERT");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ uint32 nvectors;
+ READ_OR_RETURN(&nvectors, sizeof(uint32));
+
+ if (nvectors >0)
+ {
+ float *vectorarray = new float[nvectors*3];
+ READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
+ for (uint32 i=0; i<nvectors; ++i)
+ vertexArray.push_back( Vector3(vectorarray + 3*i) );
+
+ delete[] vectorarray;
+ }
+ // ----- liquid
+ liquid = 0;
+ if (liquidflags& 1)
+ {
+ WMOLiquidHeader hlq;
+ READ_OR_RETURN(&blockId, 4);
+ CMP_OR_RETURN(blockId, "LIQU");
+ READ_OR_RETURN(&blocksize, sizeof(int));
+ READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
+ liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
+ uint32 size = hlq.xverts*hlq.yverts;
+ READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
+ size = hlq.xtiles*hlq.ytiles;
+ READ_OR_RETURN(liquid->GetFlagsStorage(), size);
+ }
+
+ return true;
+ }
+
+
+ GroupModel_Raw::~GroupModel_Raw()
+ {
+ delete liquid;
+ }
+
+ bool WorldModel_Raw::Read(const char * path)
+ {
+ FILE* rf = fopen(path, "rb");
+ if (!rf)
+ {
+ printf("ERROR: Can't open raw model file: %s\n", path);
+ return false;
+ }
+
+ char ident[9];
+ ident[8] = '\0';
+ int readOperation = 0;
+
+ READ_OR_RETURN(&ident, 8);
+ CMP_OR_RETURN(ident, RAW_VMAP_MAGIC);
+
+ // we have to read one int. This is needed during the export and we have to skip it here
+ uint32 tempNVectors;
+ READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));
+
+ uint32 groups;
+ READ_OR_RETURN(&groups, sizeof(uint32));
+ READ_OR_RETURN(&RootWMOID, sizeof(uint32));
+
+ groupsArray.resize(groups);
+ bool succeed = true;
+ for (uint32 g = 0; g < groups && succeed; ++g)
+ succeed = groupsArray[g].Read(rf);
+
+ if (succeed) /// rf will be freed inside Read if the function had any errors.
+ fclose(rf);
+ return succeed;
+ }
+
+ // drop of temporary use defines
+ #undef READ_OR_RETURN
+ #undef CMP_OR_RETURN
+}
diff --git a/src/common/Collision/Maps/TileAssembler.h b/src/common/Collision/Maps/TileAssembler.h
new file mode 100644
index 00000000000..581622c6b73
--- /dev/null
+++ b/src/common/Collision/Maps/TileAssembler.h
@@ -0,0 +1,119 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _TILEASSEMBLER_H_
+#define _TILEASSEMBLER_H_
+
+#include <G3D/Vector3.h>
+#include <G3D/Matrix3.h>
+#include <map>
+#include <set>
+
+#include "ModelInstance.h"
+#include "WorldModel.h"
+
+namespace VMAP
+{
+ /**
+ This Class is used to convert raw vector data into balanced BSP-Trees.
+ To start the conversion call convertWorld().
+ */
+ //===============================================
+
+ class ModelPosition
+ {
+ private:
+ G3D::Matrix3 iRotation;
+ public:
+ ModelPosition(): iScale(0.0f) { }
+ G3D::Vector3 iPos;
+ G3D::Vector3 iDir;
+ float iScale;
+ void init()
+ {
+ iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iDir.y/180.f, G3D::pif()*iDir.x/180.f, G3D::pif()*iDir.z/180.f);
+ }
+ G3D::Vector3 transform(const G3D::Vector3& pIn) const;
+ void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
+ };
+
+ typedef std::map<uint32, ModelSpawn> UniqueEntryMap;
+ typedef std::multimap<uint32, uint32> TileMap;
+
+ struct MapSpawns
+ {
+ UniqueEntryMap UniqueEntries;
+ TileMap TileEntries;
+ };
+
+ typedef std::map<uint32, MapSpawns*> MapData;
+ //===============================================
+
+ struct GroupModel_Raw
+ {
+ uint32 mogpflags;
+ uint32 GroupWMOID;
+
+ G3D::AABox bounds;
+ uint32 liquidflags;
+ std::vector<MeshTriangle> triangles;
+ std::vector<G3D::Vector3> vertexArray;
+ class WmoLiquid* liquid;
+
+ GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
+ liquid(NULL) { }
+ ~GroupModel_Raw();
+
+ bool Read(FILE* f);
+ };
+
+ struct WorldModel_Raw
+ {
+ uint32 RootWMOID;
+ std::vector<GroupModel_Raw> groupsArray;
+
+ bool Read(const char * path);
+ };
+
+ class TileAssembler
+ {
+ private:
+ std::string iDestDir;
+ std::string iSrcDir;
+ bool (*iFilterMethod)(char *pName);
+ G3D::Table<std::string, unsigned int > iUniqueNameIds;
+ unsigned int iCurrentUniqueNameId;
+ MapData mapData;
+ std::set<std::string> spawnedModelFiles;
+
+ public:
+ TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
+ virtual ~TileAssembler();
+
+ bool convertWorld2();
+ bool readMapSpawns();
+ bool calculateTransformedBound(ModelSpawn &spawn);
+ void exportGameobjectModels();
+
+ bool convertRawFile(const std::string& pModelFilename);
+ void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
+ std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
+ };
+
+} // VMAP
+#endif /*_TILEASSEMBLER_H_*/