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authorModoX <moardox@gmail.com>2022-12-30 00:02:40 +0100
committerShauren <shauren.trinity@gmail.com>2024-11-18 22:39:04 +0100
commit225a1bbf7dabdc318bd340e15afa7378a7622612 (patch)
tree42edee4ba164b829e7585760af97347786f66ce7 /src/common/Collision/Models/GameObjectModel.cpp
parentcf27f1cf39c4ba3fb644f0a0e8659e90ff935fac (diff)
Core/Vmaps: Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#28632)
Closes #19761 Closes #28326 Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com> (cherry picked from commit 6ce66659929cbd680a91dd5caa1a5957f30b0716)
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 23735f2d8e5..88357333e6b 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -216,7 +216,9 @@ bool GameObjectModel::GetLocationInfo(G3D::Vector3 const& point, VMAP::LocationI
Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
- if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
+
+ VMAP::GroupLocationInfo groupInfo;
+ if (iModel->GetLocationInfo(pModel, zDirModel, zDist, groupInfo))
{
Vector3 modelGround = pModel + zDist * zDirModel;
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;