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authorGolrag <Golrag@users.noreply.github.com>2017-12-14 16:56:30 +0100
committerfunjoker <funjoker109@gmail.com>2021-03-15 20:17:31 +0100
commitfe362cf2c9d5c71db4698480ce26cb35dbc58f28 (patch)
treeee322a201886df019ba4f9b0cd31eca0814beb59 /src/common/Logging/Logger.cpp
parent2313343227b9415a08a0efc1e95cced9e308ef9d (diff)
Core/Entities: Some changes to LoS z checking & MotionMaster::MoveJumpTo (PR #20970)
- Use Midsection height for LoS checking. - Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS. (cherry picked from commit 95456ab5d8bd623481d315ae55dfbb44b45ba9f5)
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