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authormegamage <none@none>2009-02-26 20:43:35 -0600
committermegamage <none@none>2009-02-26 20:43:35 -0600
commitd3a69006675bb5317fab76584d5990b36c2fd5a5 (patch)
tree8a0f3e0033eb694d5aba06db5c1ecc02b690099e /src/framework/GameSystem
parent39c513776c5dde8b5732df5ba2467d9e9e3e84fd (diff)
parentbc54e91afff9b9a53902439441fa2e63e3da1a9a (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/framework/GameSystem')
-rw-r--r--src/framework/GameSystem/Grid.h27
-rw-r--r--src/framework/GameSystem/NGrid.h25
2 files changed, 42 insertions, 10 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index 646345705d3..fad792ba5ec 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -105,7 +105,7 @@ class TRINITY_DLL_DECL Grid
/** Returns the number of object within the grid.
*/
- unsigned int ActiveObjectsInGrid(void) const { return i_objects.template Count<ACTIVE_OBJECT>(); }
+ unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); }
/** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
*/
@@ -114,12 +114,31 @@ class TRINITY_DLL_DECL Grid
/** Inserts a container type object into the grid.
*/
- template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj); }
+ template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ {
+ //if(obj->isActiveObject())
+ // m_activeGridObjects.insert(obj);
+ return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj);
+ }
/** Removes a containter type object from the grid
*/
- template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl) { return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl); }
+ template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ {
+ //if(obj->isActiveObject())
+ // m_activeGridObjects.erase(obj);
+ return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl);
+ }
+ /*bool NoWorldObjectInGrid() const
+ {
+ return i_objects.GetElements().isEmpty();
+ }
+
+ bool NoGridObjectInGrid() const
+ {
+ return i_container.GetElements().isEmpty();
+ }*/
private:
typedef typename ThreadModel::Lock Guard;
@@ -127,6 +146,8 @@ class TRINITY_DLL_DECL Grid
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
+ //typedef std::set<void*> ActiveGridObjects;
+ //ActiveGridObjects m_activeGridObjects;
};
#endif
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h
index 45e05e73a1e..126703febd2 100644
--- a/src/framework/GameSystem/NGrid.h
+++ b/src/framework/GameSystem/NGrid.h
@@ -31,18 +31,26 @@
class GridInfo
{
public:
- GridInfo() : i_timer(0) {}
- GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), i_unloadflag(unload) {}
+ GridInfo()
+ : i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {}
+ GridInfo(time_t expiry, bool unload = true )
+ : i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
- bool getUnloadFlag() const { return i_unloadflag; }
- void setUnloadFlag( bool pFlag) { i_unloadflag = pFlag; }
+ bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
+ void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
+ void setUnloadReferenceLock( bool on ) { i_unloadReferenceLock = on; }
+ void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
+ void decUnloadActiveLock() { if(i_unloadActiveLockCount) --i_unloadActiveLockCount; }
+
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
private:
TimeTracker i_timer;
- bool i_unloadflag;
+ uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
+ bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
+ bool i_unloadReferenceLock : 1; // lock from instance map copy
};
typedef enum
@@ -92,8 +100,11 @@ class TRINITY_DLL_DECL NGrid
GridInfo* getGridInfoRef() { return &i_GridInfo; }
const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
- bool getUnloadFlag() const { return i_GridInfo.getUnloadFlag(); }
- void setUnloadFlag( bool pFlag) { i_GridInfo.setUnloadFlag(pFlag); }
+ bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
+ void setUnloadExplicitLock( bool on ) { i_GridInfo.setUnloadExplicitLock(on); }
+ void setUnloadReferenceLock( bool on ) { i_GridInfo.setUnloadReferenceLock(on); }
+ void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); }
+ void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }