diff options
author | megamage <none@none> | 2009-03-06 19:36:47 -0600 |
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committer | megamage <none@none> | 2009-03-06 19:36:47 -0600 |
commit | 417c7c83196aba0c4afdefd75c3edaba91337a88 (patch) | |
tree | d60caffa5c8a0094e8cf7e860c9341f14d007a85 /src/game/AchievementMgr.cpp | |
parent | 0d53225fdc2b30f1ced3d840d05da6cfbb9a4059 (diff) |
[7393] Implement access to client side holiday ids. Author: VladimirMangos
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
-rw-r--r-- | src/game/AchievementMgr.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 0f61962ce1a..df209edf978 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -21,10 +21,10 @@ #include "Player.h" #include "WorldPacket.h" #include "Database/DBCEnums.h" +#include "GameEventMgr.h" #include "ObjectMgr.h" #include "Guild.h" #include "Database/DatabaseEnv.h" -#include "GameEvent.h" #include "World.h" #include "SpellMgr.h" #include "ArenaTeam.h" @@ -607,7 +607,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED) continue; // TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc? - if(!gameeventmgr.IsActiveEvent(26)) + if(!IsHolidayActive(HOLIDAY_BREWFEST)) continue; } // miscvalue1 is the ingame fallheight*100 as stored in dbc |