diff options
| author | Machiavelli <none@none> | 2009-06-10 08:44:10 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2009-06-10 08:44:10 +0200 |
| commit | f137dc02ecadb515928655dd6603f33187731fec (patch) | |
| tree | 4c8891a31ae7fe4d034fb2c0e03c596a5eed746d /src/game/Creature.cpp | |
| parent | d065bbf410429371bbd4b3f60cfac02fec28a473 (diff) | |
* Better fix for issue that players are unable to loot creatures when the HP of the creature is changed via a script. Do not use rev before this.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index b3e735aa2de..7f249b36fbd 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -154,7 +154,6 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summo m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE; DisableReputationGain = false; ResetDamageByPlayers(); - m_MinPlayerDamageReq = (uint32)(m_creature->GetHealth / m_creature->GetMaxHealth * 50); } Creature::~Creature() |
