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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/CreatureEventAI.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 41837faaf4c..d4c01145f2b 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -567,7 +567,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_COMBAT_MOVEMENT:
// ignore no affect case
- if (CombatMovementEnabled==(action.combat_movement.state!=0))
+ if (CombatMovementEnabled == (action.combat_movement.state!=0))
return;
CombatMovementEnabled = action.combat_movement.state != 0;