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authorBrian <runningnak3d@gmail.com>2010-01-30 08:05:08 -0700
committerBrian <runningnak3d@gmail.com>2010-01-30 08:05:08 -0700
commitcfa8ff7bd6e001742f6149a84944966c85e2b1e2 (patch)
tree0d418432f02a80bb60c4dd3d7f9ad43452c635cf /src/game/GameObject.cpp
parentc7d9ffd25bdecd43973cb9cad77e20b667c5ea61 (diff)
* Set the default spawntimesecs for creatures / gameobjects added in game to 5 minutes
* Was 25 seconds * Thanks Paradox --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 2b69dac6134..07cf49f98f8 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -49,7 +49,7 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue)
m_valuesCount = GAMEOBJECT_END;
m_respawnTime = 0;
- m_respawnDelayTime = 25;
+ m_respawnDelayTime = 300;
m_lootState = GO_NOT_READY;
m_spawnedByDefault = true;
m_usetimes = 0;