diff options
author | Brian <runningnak3d@gmail.com> | 2010-01-30 08:05:08 -0700 |
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committer | Brian <runningnak3d@gmail.com> | 2010-01-30 08:05:08 -0700 |
commit | cfa8ff7bd6e001742f6149a84944966c85e2b1e2 (patch) | |
tree | 0d418432f02a80bb60c4dd3d7f9ad43452c635cf /src/game/GameObject.cpp | |
parent | c7d9ffd25bdecd43973cb9cad77e20b667c5ea61 (diff) |
* Set the default spawntimesecs for creatures / gameobjects added in game to 5 minutes
* Was 25 seconds
* Thanks Paradox
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 2b69dac6134..07cf49f98f8 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -49,7 +49,7 @@ GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue) m_valuesCount = GAMEOBJECT_END; m_respawnTime = 0; - m_respawnDelayTime = 25; + m_respawnDelayTime = 300; m_lootState = GO_NOT_READY; m_spawnedByDefault = true; m_usetimes = 0; |