diff options
| author | megamage <none@none> | 2009-03-28 18:03:56 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-28 18:03:56 -0600 |
| commit | 829c8022ace2ab5e31c346ec7fea2d0a9847f95b (patch) | |
| tree | 3ba00cc2a620dfb09157164e659a0d211cc2e14d /src/game/GameObject.h | |
| parent | 4bd98db3ab9b8a2094285c376809ca3f1aa5c733 (diff) | |
[7577] Implement YellToZone for different world object types. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
| -rw-r--r-- | src/game/GameObject.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 3b08fdf7139..3d2d3c2de57 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -451,6 +451,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); } + void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } // overwrite WorldObject function for proper name localization const char* GetNameForLocaleIdx(int32 locale_idx) const; |
