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authorBrian <runningnak3d@gmail.com>2009-12-20 09:27:44 -0700
committerBrian <runningnak3d@gmail.com>2009-12-20 09:27:44 -0700
commitea785c9788203b4a7d57ae37f21c45ff0c7a4167 (patch)
tree96e7e85ca557e1cf96087dc6892b232683a9b3c2 /src/game/GameObject.h
parent7c9f6b4bc37eec7b94aaba1cd8912bd5c0054e2a (diff)
* Added support for GO type 6 (TRAP) to have a negative value in data6
* This will allow proper data to be used --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r--src/game/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 1e9c139417c..358af95a9be 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -129,7 +129,7 @@ struct GameObjectInfo
uint32 spellId; //3
uint32 charges; //4 need respawn (if > 0)
uint32 cooldown; //5 time in secs
- uint32 autoCloseTime; //6
+ int32 autoCloseTime; //6
uint32 startDelay; //7
uint32 serverOnly; //8
uint32 stealthed; //9