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authormegamage <none@none>2009-03-17 14:35:11 -0600
committermegamage <none@none>2009-03-17 14:35:11 -0600
commit5fb7a0585c0fcc417811aae23ced3dd577aadcd3 (patch)
tree809c489a4931acbaa8cab0f86dd29ad419c01486 /src/game/GridNotifiers.h
parentd4b52d5bbcd966da58e03db11442bee995c11e98 (diff)
*Fix a bug that redundant packets are sent to clients which may cause freeze.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.h')
-rw-r--r--src/game/GridNotifiers.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index daa8296674a..b34eee36e7b 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -42,17 +42,12 @@ namespace Trinity
{
Player &i_player;
UpdateData i_data;
- UpdateDataMapType i_data_updates;
Player::ClientGUIDs i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;
PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
template<class T> inline void Visit(GridRefManager<T> &);
- /*#ifdef WIN32
- template<> inline void Visit(PlayerMapType &);
- template<> inline void Visit(CreatureMapType &);
- #endif*/
void Notify(void);
};