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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/HomeMovementGenerator.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index b7f9ca318aa..54fbc34cf32 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -70,7 +70,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
// restore orientation of not moving creature at returning to home
- if (owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
+ if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE)
{
//sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);