diff options
author | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
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committer | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
commit | 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch) | |
tree | b744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/HomeMovementGenerator.cpp | |
parent | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff) |
Code Style (game + scripts only):
"==" --> " == " (when needed)
--HG--
branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index b7f9ca318aa..54fbc34cf32 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -70,7 +70,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); // restore orientation of not moving creature at returning to home - if (owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) + if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE) { //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); owner.SetOrientation(ori); |