diff options
author | megamage <none@none> | 2009-04-06 13:27:42 -0500 |
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committer | megamage <none@none> | 2009-04-06 13:27:42 -0500 |
commit | e8866340ce2cb717486c8def489ddc9d3046a0cc (patch) | |
tree | ba1fde0208396dc62a3e0bcb55d298ed8bdbc4e9 /src/game/HomeMovementGenerator.cpp | |
parent | 69657cad7c385341de7da6b1d3ec1e738b6e2555 (diff) |
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added.
- Removed redundant group checks.
- New movement rules (bool group formed/dismissed added).
- uint32 Creature::GroupID replaced with CreatureGroup pointer.
--HG--
branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 0adacb57836..eee10c6fbb2 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff // restore orientation of not moving creature at returning to home if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { - owner.SetOrientation(ori); + sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); + owner.SetOrientation(ori); WorldPacket packet; owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); |