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authormegamage <none@none>2009-04-06 13:27:42 -0500
committermegamage <none@none>2009-04-06 13:27:42 -0500
commite8866340ce2cb717486c8def489ddc9d3046a0cc (patch)
treeba1fde0208396dc62a3e0bcb55d298ed8bdbc4e9 /src/game/HomeMovementGenerator.cpp
parent69657cad7c385341de7da6b1d3ec1e738b6e2555 (diff)
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 0adacb57836..eee10c6fbb2 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
- owner.SetOrientation(ori);
+ sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
owner.SendMessageToSet(&packet, false);