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authormegamage <none@none>2009-05-01 11:26:19 -0500
committermegamage <none@none>2009-05-01 11:26:19 -0500
commit182a04f5ea650ebacf98df3015fdedd4008eb6cb (patch)
treec5e5374beefd83e358b15f6160bc9f5b11e0f296 /src/game/Map.cpp
parenta098dc72fcb86880955a1e5ba775c5aaefe78e1e (diff)
*Do not update object visibility immediately when object is added to map.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.cpp')
-rw-r--r--src/game/Map.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 20590eb071b..0989c4b4dab 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -519,10 +519,10 @@ Map::Add(T *obj)
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//something, such as vehicle, needs to be update immediately
- //if(obj->GetTypeId() != TYPEID_UNIT)
- UpdateObjectVisibility(obj,cell,p);
+ if(obj->GetTypeId() != TYPEID_UNIT)
+ UpdateObjectVisibility(obj,cell,p);
- //AddNotifier(obj);
+ AddNotifier(obj);
}
void Map::MessageBroadcast(Player *player, WorldPacket *msg, bool to_self, bool to_possessor)