diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Map.h | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r-- | src/game/Map.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index f89a685fd2b..4a120b16242 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -200,7 +200,7 @@ struct CreatureMover }; // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform -#if defined( __GNUC__ ) +#if defined(__GNUC__) #pragma pack(1) #else #pragma pack(push,1) @@ -224,7 +224,7 @@ enum LevelRequirementVsMode LEVELREQUIREMENT_HEROIC = 70 }; -#if defined( __GNUC__ ) +#if defined(__GNUC__) #pragma pack() #else #pragma pack(pop) @@ -320,8 +320,8 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const; uint16 GetAreaFlag(float x, float y, float z) const; - uint8 GetTerrainType(float x, float y ) const; - float GetWaterLevel(float x, float y ) const; + uint8 GetTerrainType(float x, float y) const; + float GetWaterLevel(float x, float y) const; bool IsUnderWater(float x, float y, float z) const; static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id); @@ -380,7 +380,7 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl virtual bool RemoveBones(uint64 guid, float x, float y); void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair); - void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair ); + void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair); void resetMarkedCells() { marked_cells.reset(); } bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } @@ -443,10 +443,10 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } - void SendInitSelf( Player * player ); + void SendInitSelf(Player * player); - void SendInitTransports( Player * player ); - void SendRemoveTransports( Player * player ); + void SendInitTransports(Player * player); + void SendRemoveTransports(Player * player); bool CreatureCellRelocation(Creature *creature, Cell new_cell); @@ -634,7 +634,7 @@ Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor) const uint32 cell_x = cell.CellX(); const uint32 cell_y = cell.CellY(); - if ( !cell.NoCreate() || loaded(GridPair(x,y)) ) + if (!cell.NoCreate() || loaded(GridPair(x,y))) { EnsureGridLoaded(cell); getNGrid(x, y)->Visit(cell_x, cell_y, visitor); |