diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Map.h | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r-- | src/game/Map.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index 682e05533f9..f89a685fd2b 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -248,8 +248,8 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl // currently unused for normal maps bool CanUnload(uint32 diff) { - if(!m_unloadTimer) return false; - if(m_unloadTimer <= diff) return true; + if (!m_unloadTimer) return false; + if (m_unloadTimer <= diff) return true; m_unloadTimer -= diff; return false; } @@ -368,7 +368,7 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); } bool GetEntrancePos(int32 &mapid, float &x, float &y) { - if(!i_mapEntry) + if (!i_mapEntry) return false; return i_mapEntry->GetEntrancePos(mapid, x, y); } @@ -538,12 +538,12 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl void RemoveFromActiveHelper(T* obj) { // Map::Update for active object in proccess - if(m_activeNonPlayersIter != m_activeNonPlayers.end()) + if (m_activeNonPlayersIter != m_activeNonPlayers.end()) { ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj); - if(itr == m_activeNonPlayers.end()) + if (itr == m_activeNonPlayers.end()) return; - if(itr==m_activeNonPlayersIter) + if (itr==m_activeNonPlayersIter) ++m_activeNonPlayersIter; m_activeNonPlayers.erase(itr); } @@ -634,7 +634,7 @@ Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor) const uint32 cell_x = cell.CellX(); const uint32 cell_y = cell.CellY(); - if( !cell.NoCreate() || loaded(GridPair(x,y)) ) + if ( !cell.NoCreate() || loaded(GridPair(x,y)) ) { EnsureGridLoaded(cell); getNGrid(x, y)->Visit(cell_x, cell_y, visitor); |