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authormegamage <none@none>2009-01-16 22:59:24 -0600
committermegamage <none@none>2009-01-16 22:59:24 -0600
commitfa2e6622ad9dca5051b451e14ea303670ec65fa6 (patch)
tree585a7216408a60c43037244c96b2be7bceffa568 /src/game/Map.h
parent11239e9f5f9bf63e1ec07bb348b054accebd5b56 (diff)
parent0a1c601a1cc0e0036ad8fbfce68d87d14fa572d0 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r--src/game/Map.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Map.h b/src/game/Map.h
index 7e885ebf61f..bae8889d3ee 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -183,6 +183,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
// some calls like isInWater should not use vmaps due to processor power
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
+ float GetVmapHeight(float x, float y, float z, bool useMaps) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
uint16 GetAreaFlag(float x, float y, float z) const;