diff options
author | megamage <none@none> | 2009-01-16 22:59:24 -0600 |
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committer | megamage <none@none> | 2009-01-16 22:59:24 -0600 |
commit | fa2e6622ad9dca5051b451e14ea303670ec65fa6 (patch) | |
tree | 585a7216408a60c43037244c96b2be7bceffa568 /src/game/Map.h | |
parent | 11239e9f5f9bf63e1ec07bb348b054accebd5b56 (diff) | |
parent | 0a1c601a1cc0e0036ad8fbfce68d87d14fa572d0 (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Map.h')
-rw-r--r-- | src/game/Map.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Map.h b/src/game/Map.h index 7e885ebf61f..bae8889d3ee 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -183,6 +183,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O // some calls like isInWater should not use vmaps due to processor power // can return INVALID_HEIGHT if under z+2 z coord not found height float GetHeight(float x, float y, float z, bool pCheckVMap=true) const; + float GetVmapHeight(float x, float y, float z, bool useMaps) const; bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use uint16 GetAreaFlag(float x, float y, float z) const; |