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authormegamage <none@none>2008-12-24 11:18:01 -0600
committermegamage <none@none>2008-12-24 11:18:01 -0600
commit184b82abccfff95b18bed81ded1b5a7e98d2dbd3 (patch)
tree4329c771076612bc55e52febfb5f323a2f21007e /src/game/MapManager.cpp
parent3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (diff)
Backed out changeset: ad4f100c0a9d
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 47be039d415..26279cb76ec 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -175,8 +175,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
{
- //Send aborted message
- player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2); //Send aborted message
return false;
}
@@ -281,8 +280,7 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
bool MapManager::IsValidMAP(uint32 mapid)
{
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
- return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid));
- // TODO: add check for battleground template
+ return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
}
void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)