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authormegamage <none@none>2009-08-25 15:12:22 -0500
committermegamage <none@none>2009-08-25 15:12:22 -0500
commit1f88411cccdba1e2b8ad00b23dea37332c481a5c (patch)
treefb8873ba3437f2abb63539a4643d56add9fe89d6 /src/game/MapManager.cpp
parentdf4fe8c4dc65c43635ae12ba1b6f7f196ea566dd (diff)
*Delete object after map update. This will make mtmap safer.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 74bfb5764ac..93f3db814f3 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -278,6 +278,9 @@ MapManager::Update(uint32 diff)
}
#endif
+ for(MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end(); ++iter)
+ iter->second->DelayedUpdate(i_timer.GetCurrent());
+
ObjectAccessor::Instance().Update(i_timer.GetCurrent());
sWorld.RecordTimeDiff("UpdateObjectAccessor");
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)