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authorthenecromancer <none@none>2010-01-23 15:05:33 +0100
committerthenecromancer <none@none>2010-01-23 15:05:33 +0100
commit39ba392c7538db1bd18e617185c28420780e237c (patch)
treea620cd4b809816f697697af9478d6e538eb7cc5d /src/game/MapManager.cpp
parent76102c1cdd0fc8bb473f9b3fd3965cea5a3794f6 (diff)
parentd9cb0702158fd045285f2c0a904cb31a45a3864a (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index b57f9b8d2c1..efc59aadbd1 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -358,12 +358,9 @@ void MapManager::InitMaxInstanceId()
{
i_MaxInstanceId = 0;
- QueryResult *result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
if (result)
- {
i_MaxInstanceId = result->Fetch()[0].GetUInt32();
- delete result;
- }
}
uint32 MapManager::GetNumInstances()