diff options
author | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-09-27 02:24:25 -0700 |
commit | f980dd9ac6c1679caac7a41d806d65c90a02939f (patch) | |
tree | add2748b3fcfd38d00883789dc692c087deed77f /src/game/MapManager.cpp | |
parent | a635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff) |
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r-- | src/game/MapManager.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 93f3db814f3..0da5b19eb93 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -76,6 +76,12 @@ MapManager::Initialize() InitMaxInstanceId(); } +void MapManager::InitializeVisibilityDistanceInfo() +{ + for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) + (*iter).second->InitVisibilityDistance(); +} + // debugging code, should be deleted some day void MapManager::checkAndCorrectGridStatesArray() { |