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authormaximius <none@none>2009-09-27 02:24:25 -0700
committermaximius <none@none>2009-09-27 02:24:25 -0700
commitf980dd9ac6c1679caac7a41d806d65c90a02939f (patch)
treeadd2748b3fcfd38d00883789dc692c087deed77f /src/game/MapManager.cpp
parenta635bdd0ccdf77c56c45ee1a6d456b3a2ef43ff3 (diff)
*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 93f3db814f3..0da5b19eb93 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -76,6 +76,12 @@ MapManager::Initialize()
InitMaxInstanceId();
}
+void MapManager::InitializeVisibilityDistanceInfo()
+{
+ for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ (*iter).second->InitVisibilityDistance();
+}
+
// debugging code, should be deleted some day
void MapManager::checkAndCorrectGridStatesArray()
{