diff options
author | megamage <none@none> | 2009-04-11 23:07:07 -0500 |
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committer | megamage <none@none> | 2009-04-11 23:07:07 -0500 |
commit | 0010f7ffe38c0432eb337746d71c7129fe74b64b (patch) | |
tree | 330a1d3c51a97c286f09ebb87f715ac8fa4b362a /src/game/Object.cpp | |
parent | dda2fdff33a6d12d6e8f2913fbb439d9b670890f (diff) |
[7648] Resolve problems with expected fall damage at near teleport. Author: VladimirMangos
Move near teleport landing code to WorldSession::HandleMoveTeleportAck.
This make Player::TeleportTo code working in same way for both far/near teleports.
Move mSemaphoreTeleport from WorldObject to Player and merge with DoNotMove (using 2 fields for far/near teleport flag).
Skip movement packets until landing confirmation for near teleport from client.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 5c6ecf83a02..05103eeee6f 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1137,8 +1137,7 @@ bool Object::PrintIndexError(uint32 index, bool set) const WorldObject::WorldObject() : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), - m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), - mSemaphoreTeleport(false) + m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f) { m_positionX = 0.0f; m_positionY = 0.0f; |