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authormegamage <none@none>2009-04-21 15:43:03 -0500
committermegamage <none@none>2009-04-21 15:43:03 -0500
commit06667c40dd0eb6858247b7fdfbd6156a46acd8b6 (patch)
treed441566a44b42e084cc413eda10768544731682e /src/game/Object.cpp
parentc25158f836c3fb50010edac8bdabb9bf78475fd2 (diff)
*Fix some bugs about vehicle.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp95
1 files changed, 8 insertions, 87 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index f09e466e4b8..4d650a86c46 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -261,12 +261,6 @@ void Object::DestroyForPlayer(Player *target) const
void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
{
- uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
-
- if(GetTypeId() == TYPEID_UNIT)
- if(((Creature*)this)->isVehicle())
- unk_flags |= 0x20; // always allow pitch
-
*data << (uint8)flags; // update flags
// 0x20
@@ -282,6 +276,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
else
flags2 &= ~MOVEMENTFLAG_ONTRANSPORT;
flags2 &= ~MOVEMENTFLAG_SPLINE2;
+ if(((Creature*)this)->isVehicle())
+ ((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch
}
break;
case TYPEID_PLAYER:
@@ -306,7 +302,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
}
*data << uint32(flags2); // movement flags
- *data << uint16(unk_flags); // unknown 2.3.0
+ *data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0
*data << uint32(getMSTime()); // time (in milliseconds)
}
@@ -333,62 +329,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
// 0x20
if(flags & UPDATEFLAG_LIVING)
{
- // 0x00000200
- if(flags2 & MOVEMENTFLAG_ONTRANSPORT)
- {
- if(((Unit*)this)->m_Vehicle)
- *data << (uint64)((Unit*)this)->m_Vehicle->GetGUID();
- else
- *data << (uint64)((Player*)this)->GetTransport()->GetGUID();
- *data << (float)((Unit*)this)->GetTransOffsetX();
- *data << (float)((Unit*)this)->GetTransOffsetY();
- *data << (float)((Unit*)this)->GetTransOffsetZ();
- *data << (float)((Unit*)this)->GetTransOffsetO();
- *data << (uint32)((Unit*)this)->GetTransTime();
- *data << (int8)((Unit*)this)->GetTransSeat();
- }
-
- // 0x02200000
- if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20))
- {
- if(GetTypeId() == TYPEID_PLAYER)
- *data << (float)((Player*)this)->m_movementInfo.s_pitch;
- else
- *data << (float)0; // is't part of movement packet, we must store and send it...
- }
-
- if(GetTypeId() == TYPEID_PLAYER)
- *data << (uint32)((Player*)this)->m_movementInfo.fallTime;
- else
- *data << (uint32)0; // last fall time
-
- // 0x00001000
- if(flags2 & MOVEMENTFLAG_JUMPING)
- {
- if(GetTypeId() == TYPEID_PLAYER)
- {
- *data << (float)((Player*)this)->m_movementInfo.j_unk;
- *data << (float)((Player*)this)->m_movementInfo.j_sinAngle;
- *data << (float)((Player*)this)->m_movementInfo.j_cosAngle;
- *data << (float)((Player*)this)->m_movementInfo.j_xyspeed;
- }
- else
- {
- *data << (float)0;
- *data << (float)0;
- *data << (float)0;
- *data << (float)0;
- }
- }
-
- // 0x04000000
- if(flags2 & MOVEMENTFLAG_SPLINE)
- {
- if(GetTypeId() == TYPEID_PLAYER)
- *data << (float)((Player*)this)->m_movementInfo.u_unk1;
- else
- *data << (float)0;
- }
+ ((Unit*)this)->BuildMovementPacket(data);
*data << ((Unit*)this)->GetSpeed( MOVE_WALK );
*data << ((Unit*)this)->GetSpeed( MOVE_RUN );
@@ -1612,18 +1553,8 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
*data << m_positionY;
*data << m_positionZ;
*data << m_orientation;
- if(((Unit*)this)->m_Vehicle)
- {
- *data << uint64(((Unit*)this)->m_Vehicle->GetGUID());
- *data << float (((Unit*)this)->GetTransOffsetX());
- *data << float (((Unit*)this)->GetTransOffsetY());
- *data << float (((Unit*)this)->GetTransOffsetZ());
- *data << float (((Unit*)this)->GetTransOffsetO());
- *data << uint32(((Unit*)this)->GetTransTime());
- *data << uint8 (((Unit*)this)->GetTransSeat());
- sLog.outError("heart seat is %u", ((Unit*)this)->GetTransTime());
- }
- *data << uint32(0); //fall time
+
+ ((Unit*)this)->BuildMovementPacket(data);
}
void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const
@@ -1642,18 +1573,8 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << y;
*data << z;
*data << ang;
- if(((Unit*)this)->m_Vehicle)
- {
- *data << uint64(((Unit*)this)->m_Vehicle->GetGUID());
- *data << float (((Unit*)this)->GetTransOffsetX());
- *data << float (((Unit*)this)->GetTransOffsetY());
- *data << float (((Unit*)this)->GetTransOffsetZ());
- *data << float (((Unit*)this)->GetTransOffsetO());
- *data << uint32(((Unit*)this)->GetTransTime());
- *data << uint8 (((Unit*)this)->GetTransSeat());
- sLog.outError("seat is %u", ((Unit*)this)->GetTransTime());
- }
- *data << uint32(0);
+
+ ((Unit*)this)->BuildMovementPacket(data);
}
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor)