diff options
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 95 |
1 files changed, 8 insertions, 87 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index f09e466e4b8..4d650a86c46 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -261,12 +261,6 @@ void Object::DestroyForPlayer(Player *target) const void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const { - uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0); - - if(GetTypeId() == TYPEID_UNIT) - if(((Creature*)this)->isVehicle()) - unk_flags |= 0x20; // always allow pitch - *data << (uint8)flags; // update flags // 0x20 @@ -282,6 +276,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) else flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; flags2 &= ~MOVEMENTFLAG_SPLINE2; + if(((Creature*)this)->isVehicle()) + ((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch } break; case TYPEID_PLAYER: @@ -306,7 +302,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) } *data << uint32(flags2); // movement flags - *data << uint16(unk_flags); // unknown 2.3.0 + *data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } @@ -333,62 +329,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) // 0x20 if(flags & UPDATEFLAG_LIVING) { - // 0x00000200 - if(flags2 & MOVEMENTFLAG_ONTRANSPORT) - { - if(((Unit*)this)->m_Vehicle) - *data << (uint64)((Unit*)this)->m_Vehicle->GetGUID(); - else - *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); - *data << (float)((Unit*)this)->GetTransOffsetX(); - *data << (float)((Unit*)this)->GetTransOffsetY(); - *data << (float)((Unit*)this)->GetTransOffsetZ(); - *data << (float)((Unit*)this)->GetTransOffsetO(); - *data << (uint32)((Unit*)this)->GetTransTime(); - *data << (int8)((Unit*)this)->GetTransSeat(); - } - - // 0x02200000 - if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20)) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.s_pitch; - else - *data << (float)0; // is't part of movement packet, we must store and send it... - } - - if(GetTypeId() == TYPEID_PLAYER) - *data << (uint32)((Player*)this)->m_movementInfo.fallTime; - else - *data << (uint32)0; // last fall time - - // 0x00001000 - if(flags2 & MOVEMENTFLAG_JUMPING) - { - if(GetTypeId() == TYPEID_PLAYER) - { - *data << (float)((Player*)this)->m_movementInfo.j_unk; - *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; - *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; - *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; - } - else - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << (float)0; - } - } - - // 0x04000000 - if(flags2 & MOVEMENTFLAG_SPLINE) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.u_unk1; - else - *data << (float)0; - } + ((Unit*)this)->BuildMovementPacket(data); *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); @@ -1612,18 +1553,8 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const *data << m_positionY; *data << m_positionZ; *data << m_orientation; - if(((Unit*)this)->m_Vehicle) - { - *data << uint64(((Unit*)this)->m_Vehicle->GetGUID()); - *data << float (((Unit*)this)->GetTransOffsetX()); - *data << float (((Unit*)this)->GetTransOffsetY()); - *data << float (((Unit*)this)->GetTransOffsetZ()); - *data << float (((Unit*)this)->GetTransOffsetO()); - *data << uint32(((Unit*)this)->GetTransTime()); - *data << uint8 (((Unit*)this)->GetTransSeat()); - sLog.outError("heart seat is %u", ((Unit*)this)->GetTransTime()); - } - *data << uint32(0); //fall time + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const @@ -1642,18 +1573,8 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float *data << y; *data << z; *data << ang; - if(((Unit*)this)->m_Vehicle) - { - *data << uint64(((Unit*)this)->m_Vehicle->GetGUID()); - *data << float (((Unit*)this)->GetTransOffsetX()); - *data << float (((Unit*)this)->GetTransOffsetY()); - *data << float (((Unit*)this)->GetTransOffsetZ()); - *data << float (((Unit*)this)->GetTransOffsetO()); - *data << uint32(((Unit*)this)->GetTransTime()); - *data << uint8 (((Unit*)this)->GetTransSeat()); - sLog.outError("seat is %u", ((Unit*)this)->GetTransTime()); - } - *data << uint32(0); + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor) |