aboutsummaryrefslogtreecommitdiff
path: root/src/game/Object.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-06-01 12:15:43 -0500
committermegamage <none@none>2009-06-01 12:15:43 -0500
commit11456447da10a3c96d74696a9bd003caebde9f7f (patch)
treead30e139765d11b8afbcddc9f0bad622b45a3c85 /src/game/Object.cpp
parent50015a1b4ee0082de09b0e0901b01b31b796a0e2 (diff)
[7929] Some fixes and optimizations for work with packet guids. Author: VladimirMangos
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation. * At adding aboyher buffer content copy only until wpos (really writed to buffer data) * In appendPackGUID check buffer size before data write. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 8c8c5772da7..f94ee52efdb 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -65,7 +65,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
return NUM_CLIENT_OBJECT_TYPES; // unknown
}
-Object::Object( )
+Object::Object( ) : m_PackGUID(sizeof(uint64)+1)
{
m_objectTypeId = TYPEID_OBJECT;
m_objectType = TYPEMASK_OBJECT;
@@ -77,7 +77,6 @@ Object::Object( )
m_inWorld = false;
m_objectUpdated = false;
- m_PackGUID.clear();
m_PackGUID.appendPackGUID(0);
}
@@ -123,7 +122,7 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
SetUInt64Value( OBJECT_FIELD_GUID, guid );
SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
- m_PackGUID.clear();
+ m_PackGUID.wpos(0);
m_PackGUID.appendPackGUID(GetGUID());
}