aboutsummaryrefslogtreecommitdiff
path: root/src/game/Object.cpp
diff options
context:
space:
mode:
authorSeline <none@none>2008-10-12 18:26:26 -0500
committerSeline <none@none>2008-10-12 18:26:26 -0500
commit63af34886bdcf04a51012c34f53c330e4f805f16 (patch)
treea228d92f7978fd129ae261cf89d37776531064d1 /src/game/Object.cpp
parentfdcf5cc4069be8584b21fe42ee90d7d6109b3c9a (diff)
[svn] * Send ShutdownMsg to console using outstring_log.
* Prevent Client Crashes when MOVEMENTFLAG_ONTRANSPORT and MOVEMENTFLAG_SPLINE2 is set on creatures. * Implement four new SEC_ADMINISTRATOR commands: - Group (.group [leader]/[disband]/[remove]) commands. - GameObject State (.gobject state <guid> <state>) command. --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 7266d5612e7..82c9a40c3a3 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -264,6 +264,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
case TYPEID_UNIT:
{
flags2 = ((Unit*)this)->GetUnitMovementFlags();
+ flags2 &= ~MOVEMENTFLAG_ONTRANSPORT;
+ flags2 &= ~MOVEMENTFLAG_SPLINE2;
}
break;
case TYPEID_PLAYER: