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authorRat <none@none>2010-04-21 13:55:43 +0200
committerRat <none@none>2010-04-21 13:55:43 +0200
commitb7a44ae2baede5000b13c911f434d33a523d9c4c (patch)
treebc3ae2453a40e8bc486c67b76e3eeb989fef2872 /src/game/Object.cpp
parentb0daeeb4ab06403fd9af1ca21cc8efc860b96c64 (diff)
*fix visibility for trigger creatures
NOTE: if you see any trigger (in player mode) with a visible model (DB bug), please report creature entry + modelid in bugtracker --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 8b58a7c7300..2a7397db8b8 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -585,14 +585,14 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if (target->isGameMaster())
{
if (cinfo->Modelid1)
- *data << cinfo->Modelid1;
+ *data << cinfo->Modelid1;//Modelid1 is a visible model for gms
else
*data << 17519; // world invisible trigger's model
}
else
{
- if (cinfo->Modelid3)
- *data << cinfo->Modelid3;
+ if (cinfo->Modelid2)
+ *data << cinfo->Modelid2;//Modelid2 is an invisible model for players
else
*data << 11686; // world invisible trigger's model
}