diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/Object.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 338 |
1 files changed, 335 insertions, 3 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index cb28fd40df5..6c892ff1d5d 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "SharedDefines.h" #include "WorldPacket.h" @@ -41,9 +42,11 @@ #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" + #include "TemporarySummon.h" #include "Totem.h" #include "OutdoorPvPMgr.h" + uint32 GuidHigh2TypeId(uint32 guid_hi) { switch(guid_hi) @@ -61,17 +64,22 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) } return NUM_CLIENT_OBJECT_TYPES; // unknown } + Object::Object( ) : m_PackGUID(sizeof(uint64)+1) { m_objectTypeId = TYPEID_OBJECT; m_objectType = TYPEMASK_OBJECT; + m_uint32Values = 0; m_uint32Values_mirror = 0; m_valuesCount = 0; + m_inWorld = false; m_objectUpdated = false; + m_PackGUID.appendPackGUID(0); } + WorldObject::~WorldObject() { // this may happen because there are many !create/delete @@ -85,6 +93,7 @@ WorldObject::~WorldObject() ResetMap(); } } + Object::~Object( ) { if(IsInWorld()) @@ -95,12 +104,14 @@ Object::~Object( ) assert(false); RemoveFromWorld(); } + if(m_objectUpdated) { sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry()); assert(false); ObjectAccessor::Instance().RemoveUpdateObject(this); } + if(m_uint32Values) { //DEBUG_LOG("Object desctr 1 check (%p)",(void*)this); @@ -109,17 +120,22 @@ Object::~Object( ) //DEBUG_LOG("Object desctr 2 check (%p)",(void*)this); } } + void Object::_InitValues() { m_uint32Values = new uint32[ m_valuesCount ]; memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32)); + m_uint32Values_mirror = new uint32[ m_valuesCount ]; memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32)); + m_objectUpdated = false; } + void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) { if(!m_uint32Values) _InitValues(); + uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); SetUInt64Value( OBJECT_FIELD_GUID, guid ); uint32 type = 0; @@ -139,31 +155,41 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh ) m_PackGUID.wpos(0); m_PackGUID.appendPackGUID(GetGUID()); } + void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const { ByteBuffer buf(500); + buf << uint8( UPDATETYPE_MOVEMENT ); buf.append(GetPackGUID()); + _BuildMovementUpdate(&buf, flags); + data->AddUpdateBlock(buf); } + void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const { if(!target) return; + uint8 updatetype = UPDATETYPE_CREATE_OBJECT; uint16 flags = m_updateFlag; + /** lower flag1 **/ if(target == this) // building packet for yourself flags |= UPDATEFLAG_SELF; + if(flags & UPDATEFLAG_HAS_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) updatetype = UPDATETYPE_CREATE_OBJECT2; + // UPDATETYPE_CREATE_OBJECT2 for pets... if(target->GetPetGUID() == GetGUID()) updatetype = UPDATETYPE_CREATE_OBJECT2; + // UPDATETYPE_CREATE_OBJECT2 for some gameobject types... if(isType(TYPEMASK_GAMEOBJECT)) { @@ -182,70 +208,90 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c break; } } + if(isType(TYPEMASK_UNIT)) { if(((Unit*)this)->getVictim()) flags |= UPDATEFLAG_HAS_TARGET; } } + //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); + ByteBuffer buf(500); buf << (uint8)updatetype; buf.append(GetPackGUID()); buf << (uint8)m_objectTypeId; + _BuildMovementUpdate(&buf, flags); + UpdateMask updateMask; updateMask.SetCount( m_valuesCount ); _SetCreateBits( &updateMask, target ); _BuildValuesUpdate(updatetype, &buf, &updateMask, target); data->AddUpdateBlock(buf); } + void Object::BuildUpdate(UpdateDataMapType &update_players) { ObjectAccessor::_buildUpdateObject(this,update_players); ClearUpdateMask(true); } + void Object::SendUpdateToPlayer(Player* player) { // send update to another players SendUpdateObjectToAllExcept(player); + // send create update to player UpdateData upd; WorldPacket packet; + BuildCreateUpdateBlockForPlayer(&upd, player); upd.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); } + void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const { ByteBuffer buf(500); + buf << (uint8) UPDATETYPE_VALUES; buf.append(GetPackGUID()); + UpdateMask updateMask; updateMask.SetCount( m_valuesCount ); + _SetUpdateBits( &updateMask, target ); _BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target); + data->AddUpdateBlock(buf); } + void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const { data->AddOutOfRangeGUID(GetGUID()); } + void Object::DestroyForPlayer( Player *target, bool anim ) const { ASSERT(target); + WorldPacket data(SMSG_DESTROY_OBJECT, 8); data << uint64(GetGUID()); data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation target->GetSession()->SendPacket( &data ); } + void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const { *data << (uint16)flags; // update flags + // 0x20 if (flags & UPDATEFLAG_LIVING) { ((Unit*)this)->BuildMovementPacket(data); + *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); *data << ((Unit*)this)->GetSpeed( MOVE_SWIM_BACK ); @@ -255,13 +301,18 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); + // 0x08000000 if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isInFlight()) { WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE); + FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top()); + uint32 flags3 = MOVEFLAG_GLIDE; + *data << uint32(flags3); // splines flag? + if(flags3 & 0x20000) // may be orientation { *data << (float)0; @@ -274,32 +325,43 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const *data << (float)0; *data << (float)0; } + if(flags3 & 0x10000) // probably guid there { *data << uint64(0); } } + Path &path = fmg->GetPath(); + float x, y, z; ((Player*)this)->GetPosition(x, y, z); + uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32); uint32 traveltime = uint32(path.GetTotalLength() * 32); + *data << uint32(inflighttime); // passed move time? *data << uint32(traveltime); // full move time? *data << uint32(0); // ticks count? + *data << float(0); // added in 3.1 *data << float(0); // added in 3.1 *data << float(0); // added in 3.1 + *data << uint32(0); // added in 3.1 + uint32 poscount = uint32(path.Size()); *data << uint32(poscount); // points count + for(uint32 i = 0; i < poscount; ++i) { *data << path.GetNodes()[i].x; *data << path.GetNodes()[i].y; *data << path.GetNodes()[i].z; } + *data << uint8(0); // added in 3.0.8 + *data << path.GetNodes()[poscount-1].x; *data << path.GetNodes()[poscount-1].y; *data << path.GetNodes()[poscount-1].z; @@ -317,6 +379,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const *data << ((WorldObject*)this)->GetPositionY(); *data << ((WorldObject*)this)->GetPositionZ(); *data << ((WorldObject*)this)->GetOrientation(); + if(GetTypeId() == TYPEID_CORPSE) *data << float(((WorldObject*)this)->GetOrientation()); else @@ -345,6 +408,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const } } } + // 0x8 if(flags & UPDATEFLAG_LOWGUID) { @@ -372,12 +436,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const break; } } + // 0x10 if(flags & UPDATEFLAG_HIGHGUID) { // not high guid *data << uint32(0x00000000); // unk } + // 0x4 if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) { @@ -386,27 +452,32 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const else *data << uint8(0); } + // 0x2 if(flags & UPDATEFLAG_TRANSPORT) { *data << uint32(getMSTime()); // ms time } + // 0x80 if(flags & UPDATEFLAG_VEHICLE) // unused for now { *data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id *data << float(0); // facing adjustment } + // 0x200 if(flags & UPDATEFLAG_ROTATION) { *data << uint64(((GameObject*)this)->GetRotation()); } } + void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const { if(!target) return; + bool IsActivateToQuest = false; if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2) { @@ -414,7 +485,9 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) IsActivateToQuest = true; + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + if (((GameObject*)this)->GetGoArtKit()) updateMask->SetBit(GAMEOBJECT_BYTES_1); } @@ -445,9 +518,12 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } } } + WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); + *data << (uint8)updateMask->GetBlockCount(); data->append( updateMask->GetMask(), updateMask->GetLength() ); + // 2 specialized loops for speed optimization in non-unit case if(isType(TYPEMASK_UNIT)) // unit (creature/player) case { @@ -459,8 +535,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { // remove custom flag before sending uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP); + if (GetTypeId() == TYPEID_UNIT && !target->canSeeSpellClickOn((Creature*)this)) appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK; + *data << uint32(appendValue); } else if (index == UNIT_FIELD_AURASTATE) @@ -561,7 +639,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } else *data << m_uint32Values[ index ]; - } + } else { // send in current format (float as float, uint32 as uint32) @@ -623,9 +701,11 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask } } } + void Object::ClearUpdateMask(bool remove) { memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32)); + if(m_objectUpdated) { if(remove) @@ -633,56 +713,71 @@ void Object::ClearUpdateMask(bool remove) m_objectUpdated = false; } } + // Send current value fields changes to all viewers void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer) { // changes will be send in create packet if(!IsInWorld()) return; + // nothing do if(!m_objectUpdated) return; + ObjectAccessor::UpdateObject(this,exceptPlayer); } + bool Object::LoadValues(const char* data) { if(!m_uint32Values) _InitValues(); + Tokens tokens = StrSplit(data, " "); + if(tokens.size() != m_valuesCount) return false; + Tokens::iterator iter; int index; for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index) { m_uint32Values[index] = atol((*iter).c_str()); } + return true; } + void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const { uint32 *value = m_uint32Values; uint32 *mirror = m_uint32Values_mirror; + for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror) { if(*mirror != *value) updateMask->SetBit(index); } } + void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const { uint32 *value = m_uint32Values; + for(uint16 index = 0; index < m_valuesCount; ++index, ++value) { if(*value) updateMask->SetBit(index); } } + void Object::SetInt32Value( uint16 index, int32 value ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(m_int32Values[ index ] != value) { m_int32Values[ index ] = value; + if(m_inWorld) { if(!m_objectUpdated) @@ -693,12 +788,15 @@ void Object::SetInt32Value( uint16 index, int32 value ) } } } + void Object::SetUInt32Value( uint16 index, uint32 value ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(m_uint32Values[ index ] != value) { m_uint32Values[ index ] = value; + if(m_inWorld) { if(!m_objectUpdated) @@ -709,11 +807,14 @@ void Object::SetUInt32Value( uint16 index, uint32 value ) } } } + void Object::UpdateUInt32Value( uint16 index, uint32 value ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + m_uint32Values[ index ] = value; } + void Object::SetUInt64Value( uint16 index, const uint64 &value ) { ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) ); @@ -721,6 +822,7 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value ) { m_uint32Values[ index ] = *((uint32*)&value); m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + if(m_inWorld) { if(!m_objectUpdated) @@ -731,6 +833,7 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value ) } } } + bool Object::AddUInt64Value(uint16 index, const uint64 &value) { ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); @@ -738,6 +841,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value) { m_uint32Values[ index ] = *((uint32*)&value); m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + if(m_inWorld) { if(!m_objectUpdated) @@ -750,6 +854,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value) } return false; } + bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) { ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); @@ -757,6 +862,7 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) { m_uint32Values[ index ] = 0; m_uint32Values[ index + 1 ] = 0; + if(m_inWorld) { if(!m_objectUpdated) @@ -769,12 +875,15 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) } return false; } + void Object::SetFloatValue( uint16 index, float value ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(m_floatValues[ index ] != value) { m_floatValues[ index ] = value; + if(m_inWorld) { if(!m_objectUpdated) @@ -785,18 +894,22 @@ void Object::SetFloatValue( uint16 index, float value ) } } } + void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(offset > 4) { sLog.outError("Object::SetByteValue: wrong offset %u", offset); return; } + if(uint8(m_uint32Values[ index ] >> (offset * 8)) != value) { m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8)); m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8)); + if(m_inWorld) { if(!m_objectUpdated) @@ -807,18 +920,22 @@ void Object::SetByteValue( uint16 index, uint8 offset, uint8 value ) } } } + void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(offset > 2) { sLog.outError("Object::SetUInt16Value: wrong offset %u", offset); return; } + if(uint16(m_uint32Values[ index ] >> (offset * 16)) != value) { m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16)); m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16)); + if(m_inWorld) { if(!m_objectUpdated) @@ -829,18 +946,23 @@ void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value ) } } } + void Object::SetStatFloatValue( uint16 index, float value) { if(value < 0) value = 0.0f; + SetFloatValue(index, value); } + void Object::SetStatInt32Value( uint16 index, int32 value) { if(value < 0) value = 0; + SetUInt32Value(index, uint32(value)); } + void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) { int32 cur = GetUInt32Value(index); @@ -849,18 +971,21 @@ void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply) cur = 0; SetUInt32Value(index, cur); } + void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply) { int32 cur = GetInt32Value(index); cur += (apply ? val : -val); SetInt32Value(index, cur); } + void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply) { float cur = GetFloatValue(index); cur += (apply ? val : -val); SetFloatValue(index, cur); } + void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) { float cur = GetFloatValue(index); @@ -869,14 +994,17 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply) cur = 0; SetFloatValue(index, cur); } + void Object::SetFlag( uint16 index, uint32 newFlag ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); uint32 oldval = m_uint32Values[ index ]; uint32 newval = oldval | newFlag; + if(oldval != newval) { m_uint32Values[ index ] = newval; + if(m_inWorld) { if(!m_objectUpdated) @@ -887,14 +1015,17 @@ void Object::SetFlag( uint16 index, uint32 newFlag ) } } } + void Object::RemoveFlag( uint16 index, uint32 oldFlag ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); uint32 oldval = m_uint32Values[ index ]; uint32 newval = oldval & ~oldFlag; + if(oldval != newval) { m_uint32Values[ index ] = newval; + if(m_inWorld) { if(!m_objectUpdated) @@ -905,17 +1036,21 @@ void Object::RemoveFlag( uint16 index, uint32 oldFlag ) } } } + void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(offset > 4) { sLog.outError("Object::SetByteFlag: wrong offset %u", offset); return; } + if(!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag)) { m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8)); + if(m_inWorld) { if(!m_objectUpdated) @@ -926,17 +1061,21 @@ void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag ) } } } + void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) { ASSERT( index < m_valuesCount || PrintIndexError( index, true ) ); + if(offset > 4) { sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset); return; } + if(uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag) { m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8)); + if(m_inWorld) { if(!m_objectUpdated) @@ -947,12 +1086,15 @@ void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) } } } + bool Object::PrintIndexError(uint32 index, bool set) const { sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); + // assert must fail after function call return false; } + bool Position::HasInLine(const Unit * const target, float distance, float width) const { if(!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) return false; @@ -960,6 +1102,7 @@ bool Position::HasInLine(const Unit * const target, float distance, float width) float angle = GetRelativeAngle(target); return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width; } + WorldObject::WorldObject() : WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL) , m_zoneScript(NULL) @@ -967,24 +1110,32 @@ WorldObject::WorldObject() , m_name("") { } + void WorldObject::SetWorldObject(bool on) { if(!IsInWorld()) return; + GetMap()->AddObjectToSwitchList(this, on); } + void WorldObject::setActive( bool on ) { if(m_isActive == on) return; + if(GetTypeId() == TYPEID_PLAYER) return; + m_isActive = on; + if(!IsInWorld()) return; + Map *map = FindMap(); if(!map) return; + if(on) { if(GetTypeId() == TYPEID_UNIT) @@ -1000,31 +1151,38 @@ void WorldObject::setActive( bool on ) map->RemoveFromActive((DynamicObject*)this); } } + void WorldObject::CleanupsBeforeDelete() { } + void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask ) { Object::_Create(guidlow, 0, guidhigh); m_phaseMask = phaseMask; } + uint32 WorldObject::GetZoneId() const { return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ); } + uint32 WorldObject::GetAreaId() const { return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ); } + void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ); } + InstanceData* WorldObject::GetInstanceData() { Map *map = GetMap(); return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; } + float WorldObject::GetDistanceZ(const WorldObject* obj) const { float dz = fabs(GetPositionZ() - obj->GetPositionZ()); @@ -1032,6 +1190,7 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const float dist = dz - sizefactor; return ( dist > 0 ? dist : 0); } + bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const { float dx = GetPositionX() - obj->GetPositionX(); @@ -1044,8 +1203,10 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool } float sizefactor = GetObjectSize() + obj->GetObjectSize(); float maxdist = dist2compare + sizefactor; + return distsq < maxdist * maxdist; } + bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const { if (!IsInMap(obj)) return false; @@ -1053,6 +1214,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const obj->GetPosition(ox,oy,oz); return(IsWithinLOS(ox, oy, oz )); } + bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const { float x,y,z; @@ -1060,6 +1222,7 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager(); return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f); } + bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const { float dx1 = GetPositionX() - obj1->GetPositionX(); @@ -1070,6 +1233,7 @@ bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* o float dz1 = GetPositionZ() - obj1->GetPositionZ(); distsq1 += dz1*dz1; } + float dx2 = GetPositionX() - obj2->GetPositionX(); float dy2 = GetPositionY() - obj2->GetPositionY(); float distsq2 = dx2*dx2 + dy2*dy2; @@ -1078,8 +1242,10 @@ bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* o float dz2 = GetPositionZ() - obj2->GetPositionZ(); distsq2 += dz2*dz2; } + return distsq1 < distsq2; } + bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const { float dx = GetPositionX() - obj->GetPositionX(); @@ -1090,7 +1256,9 @@ bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRan float dz = GetPositionZ() - obj->GetPositionZ(); distsq += dz*dz; } + float sizefactor = GetObjectSize() + obj->GetObjectSize(); + // check only for real range if(minRange > 0.0f) { @@ -1098,15 +1266,19 @@ bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRan if(distsq < mindist * mindist) return false; } + float maxdist = maxRange + sizefactor; return distsq < maxdist * maxdist; } + bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const { float dx = GetPositionX() - x; float dy = GetPositionY() - y; float distsq = dx*dx + dy*dy; + float sizefactor = GetObjectSize(); + // check only for real range if(minRange > 0.0f) { @@ -1114,16 +1286,20 @@ bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) if(distsq < mindist * mindist) return false; } + float maxdist = maxRange + sizefactor; return distsq < maxdist * maxdist; } + bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const { float dx = GetPositionX() - x; float dy = GetPositionY() - y; float dz = GetPositionZ() - z; float distsq = dx*dx + dy*dy + dz*dz; + float sizefactor = GetObjectSize(); + // check only for real range if(minRange > 0.0f) { @@ -1131,27 +1307,33 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m if(distsq < mindist * mindist) return false; } + float maxdist = maxRange + sizefactor; return distsq < maxdist * maxdist; } + float Position::GetAngle(const Position *obj) const { if(!obj) return 0; return GetAngle( obj->GetPositionX(), obj->GetPositionY() ); } + // Return angle in range 0..2*pi float Position::GetAngle( const float x, const float y ) const { float dx = x - GetPositionX(); float dy = y - GetPositionY(); + float ang = atan2(dy, dx); ang = (ang >= 0) ? ang : 2 * M_PI + ang; return ang; } + void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const { float dx = GetPositionX() - x; float dy = GetPositionY() - y; + if(dx < 0.001f && dy < 0.001f) { float angle = rand_norm()*2*M_PI; @@ -1165,18 +1347,22 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) vsin = dy / dist; } } + bool Position::HasInArc(float arc, const Position *obj) const { // always have self in arc if(obj == this) return true; + // move arc to range 0.. 2*pi while( arc >= 2.0f * M_PI ) arc -= 2.0f * M_PI; while( arc < 0 ) arc += 2.0f * M_PI; + float angle = GetAngle( obj ); angle -= m_orientation; + //if(angle > 100 || angle < -100) //{ // sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle, @@ -1185,15 +1371,18 @@ bool Position::HasInArc(float arc, const Position *obj) const // assert(false); // return false; //} + // move angle to range -pi ... +pi while( angle > M_PI) angle -= 2.0f * M_PI; while(angle < -M_PI) angle += 2.0f * M_PI; + float lborder = -1 * (arc/2.0f); // in range -pi..0 float rborder = (arc/2.0f); // in range 0..pi return (( angle >= lborder ) && ( angle <= rborder )); } + bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const { if(GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX()) @@ -1201,11 +1390,14 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, || GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY()) || GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY())) return false; + if(!size) size = GetObjectSize() / 2; + float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2); return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size; } + void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const { if(!distance) @@ -1213,53 +1405,65 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran pos.GetPosition(rand_x, rand_y, rand_z); return; } + // angle to face `obj` to `this` float angle = rand_norm()*2*M_PI; float new_dist = rand_norm()*distance; + rand_x = pos.m_positionX + new_dist * cos(angle); rand_y = pos.m_positionY + new_dist * sin(angle); rand_z = pos.m_positionZ; + Trinity::NormalizeMapCoord(rand_x); Trinity::NormalizeMapCoord(rand_y); UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available } + void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const { float new_z = GetBaseMap()->GetHeight(x,y,z,true); if(new_z > INVALID_HEIGHT) z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface } + bool Position::IsPositionValid() const { return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation); } + void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); } + void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); } + void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote) { WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); } + void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper) { Player *player = objmgr.GetPlayer(receiver); if(!player || !player->GetSession()) return; + WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); + player->GetSession()->SendPacket(&data); } + void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) { WorldPacket data(SMSG_PLAY_SOUND, 4); @@ -1269,6 +1473,7 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf) else SendMessageToSet( &data, true ); // ToSelf ignored in this case } + void Object::ForceValuesUpdateAtIndex(uint32 i) { m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed @@ -1281,6 +1486,7 @@ void Object::ForceValuesUpdateAtIndex(uint32 i) } } } + namespace Trinity { class MonsterChatBuilder @@ -1291,9 +1497,11 @@ namespace Trinity void operator()(WorldPacket& data, int32 loc_idx) { char const* text = objmgr.GetMangosString(i_textId,loc_idx); + // TODO: i_object.GetName() also must be localized? i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); } + private: WorldObject const& i_object; ChatMsg i_msgtype; @@ -1302,12 +1510,15 @@ namespace Trinity uint64 i_targetGUID; }; } // namespace Trinity + void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) { CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); @@ -1315,12 +1526,15 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); } + void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) { CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); @@ -1328,22 +1542,28 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); } + void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + uint32 zoneid = GetZoneId(); + Map::PlayerList const& pList = GetMap()->GetPlayers(); for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr) if(itr->getSource()->GetZoneId()==zoneid) say_do(itr->getSource()); } + void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote) { CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY()); + Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); @@ -1351,17 +1571,22 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); } + void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper) { Player *player = objmgr.GetPlayer(receiver); if(!player || !player->GetSession()) return; + uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); char const* text = objmgr.GetTrinityString(textId,loc_idx); + WorldPacket data(SMSG_MESSAGECHAT, 200); BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); + player->GetSession()->SendPacket(&data); } + void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const { *data << (uint8)msgtype; @@ -1380,28 +1605,33 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* *data << text; *data << (uint8)0; // ChatTag } + void Unit::BuildHeartBeatMsg(WorldPacket *data) const { data->Initialize(MSG_MOVE_HEARTBEAT, 32); data->append(GetPackGUID()); BuildMovementPacket(data); } + void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/) { Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance()); VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier); } + void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/) { Trinity::MessageDistDeliverer notifier(this, data, dist); VisitNearbyWorldObject(dist, notifier); } + void WorldObject::SendObjectDeSpawnAnim(uint64 guid) { WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8); data << uint64(guid); SendMessageToSet(&data, true); } + void WorldObject::SetMap(Map * map) { ASSERT(map); @@ -1419,6 +1649,7 @@ void WorldObject::SetMap(Map * map) if(m_isWorldObject) m_currMap->AddWorldObject(this); } + void WorldObject::ResetMap() { ASSERT(m_currMap); @@ -1430,22 +1661,27 @@ void WorldObject::ResetMap() //m_mapId = 0; //m_InstanceId = 0; } + Map const* WorldObject::GetBaseMap() const { ASSERT(m_currMap); return m_currMap->GetParent(); } + void WorldObject::AddObjectToRemoveList() { assert(m_uint32Values); + Map* map = FindMap(); if(!map) { sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId()); return; } + map->AddObjectToRemoveList(this); } + TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner, uint32 vehId) { uint32 mask = UNIT_MASK_SUMMON; @@ -1477,6 +1713,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert break; } } + uint32 phase = PHASEMASK_NORMAL, team = 0; if(summoner) { @@ -1484,6 +1721,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert if(summoner->GetTypeId() == TYPEID_PLAYER) team = ((Player*)summoner)->GetTeam(); } + TempSummon *summon = NULL; switch(mask) { @@ -1494,18 +1732,24 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert case UNIT_MASK_MINION: summon = new Minion (properties, summoner); break; default: return NULL; } + if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation())) { delete summon; return NULL; } + summon->SetHomePosition(pos); + summon->InitStats(duration); Add((Creature*)summon); summon->InitSummon(); + //ObjectAccessor::UpdateObjectVisibility(summon); + return summon; } + void WorldObject::SetZoneScript() { if(Map *map = FindMap()) @@ -1516,6 +1760,7 @@ void WorldObject::SetZoneScript() m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId()); } } + TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 vehId) const { if(Map *map = FindMap()) @@ -1526,11 +1771,14 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS return summon; } } + return NULL; } + Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) { Pet* pet = new Pet(this, petType); + if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry)) { // Remove Demonic Sacrifice auras (known pet) @@ -1545,16 +1793,20 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy else ++itr; } + if(duration > 0) pet->SetDuration(duration); + return NULL; } + // petentry==0 for hunter "call pet" (current pet summoned if any) if(!entry) { delete pet; return NULL; } + pet->Relocate(x, y, z, ang); if(!pet->IsPositionValid()) { @@ -1562,6 +1814,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy delete pet; return NULL; } + Map *map = GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) @@ -1570,13 +1823,17 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy delete pet; return NULL; } + pet->SetCreatorGUID(GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); + pet->setPowerType(POWER_MANA); pet->SetUInt32Value(UNIT_NPC_FLAGS , 0); pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0); pet->InitStatsForLevel(getLevel()); + SetMinion(pet, true); + switch(petType) { case SUMMON_PET: @@ -1590,7 +1847,9 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); break; } + map->Add((Creature*)pet); + switch(petType) { case SUMMON_PET: @@ -1600,6 +1859,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy PetSpellInitialize(); break; } + if(petType == SUMMON_PET) { // Remove Demonic Sacrifice auras (known pet) @@ -1615,15 +1875,20 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy ++itr; } } + if(duration > 0) pet->SetDuration(duration); + //ObjectAccessor::UpdateObjectVisibility(pet); + return pet; } + GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) { if(!IsInWorld()) return NULL; + GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); if(!goinfo) { @@ -1643,24 +1908,29 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float else go->SetSpawnedByDefault(false); map->Add(go); + return go; } + Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*)) { TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration); if(!summon) return NULL; + //summon->SetName(GetName()); if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) { summon->setFaction(((Unit*)this)->getFaction()); summon->SetLevel(((Unit*)this)->getLevel()); } + if(GetAI) summon->AIM_Initialize(GetAI(summon)); return summon; } + Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) { Creature *creature = NULL; @@ -1669,6 +1939,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive VisitNearbyObject(range, searcher); return creature; } + GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) { GameObject *go = NULL; @@ -1677,30 +1948,37 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) VisitNearbyGridObject(range, searcher); return go; } + void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) { CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); Cell cell(pair); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange); Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check); TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); + CellLock<GridReadGuard> cell_lock(cell, pair); cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); } + void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) { CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY())); Cell cell(pair); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange); Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); + CellLock<GridReadGuard> cell_lock(cell, pair); cell_lock->Visit(cell_lock, visitor, *(this->GetMap())); } + /* namespace MaNGOS { @@ -1709,45 +1987,58 @@ namespace MaNGOS public: NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector) : i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {} + void operator()(Corpse*) const {} void operator()(DynamicObject*) const {} + void operator()(Creature* c) const { // skip self or target if(c==i_searcher || c==&i_object) return; + float x,y,z; + if( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) || !c->GetMotionMaster()->GetDestination(x,y,z) ) { x = c->GetPositionX(); y = c->GetPositionY(); } + add(c,x,y); } + template<class T> void operator()(T* u) const { // skip self or target if(u==i_searcher || u==&i_object) return; + float x,y; + x = u->GetPositionX(); y = u->GetPositionY(); + add(u,x,y); } + // we must add used pos that can fill places around center void add(WorldObject* u, float x, float y) const { // u is too nearest/far away to i_object if(!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size)) return; + float angle = i_object.GetAngle(u)-i_angle; + // move angle to range -pi ... +pi while( angle > M_PI) angle -= 2.0f * M_PI; while(angle < -M_PI) angle += 2.0f * M_PI; + // dist include size of u float dist2d = i_object.GetDistance2d(x,y); i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize()); @@ -1760,19 +2051,24 @@ namespace MaNGOS }; } // namespace MaNGOS */ + //=================================================================================================== + void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const { x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); + Trinity::NormalizeMapCoord(x); Trinity::NormalizeMapCoord(y); } + void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const { GetNearPoint2D(x,y,distance2d+searcher_size,absAngle); z = GetPositionZ(); UpdateGroundPositionZ(x,y,z); + /* // if detection disabled, return first point if(!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION)) @@ -1780,64 +2076,83 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, UpdateGroundPositionZ(x,y,z); // update to LOS height if available return; } + // or remember first point float first_x = x; float first_y = y; bool first_los_conflict = false; // first point LOS problems + // prepare selector for work ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size); + // adding used positions around object { CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); + MaNGOS::NearUsedPosDo u_do(*this,searcher,absAngle,selector); MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo> worker(this,u_do); + TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker); TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker); + CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d); cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d); } + // maybe can just place in primary position if( selector.CheckOriginal() ) { UpdateGroundPositionZ(x,y,z); // update to LOS height if available + if(IsWithinLOS(x,y,z)) return; + first_los_conflict = true; // first point have LOS problems } + float angle; // candidate of angle for free pos + // special case when one from list empty and then empty side preferred if(selector.FirstAngle(angle)) { GetNearPoint2D(x,y,distance2d,absAngle+angle); z = GetPositionZ(); UpdateGroundPositionZ(x,y,z); // update to LOS height if available + if(IsWithinLOS(x,y,z)) return; } + // set first used pos in lists selector.InitializeAngle(); + // select in positions after current nodes (selection one by one) while(selector.NextAngle(angle)) // angle for free pos { GetNearPoint2D(x,y,distance2d,absAngle+angle); z = GetPositionZ(); UpdateGroundPositionZ(x,y,z); // update to LOS height if available + if(IsWithinLOS(x,y,z)) return; } + // BAD NEWS: not free pos (or used or have LOS problems) // Attempt find _used_ pos without LOS problem + if(!first_los_conflict) { x = first_x; y = first_y; + UpdateGroundPositionZ(x,y,z); // update to LOS height if available return; } + // special case when one from list empty and then empty side preferred if( selector.IsNonBalanced() ) { @@ -1846,27 +2161,34 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, GetNearPoint2D(x,y,distance2d,absAngle+angle); z = GetPositionZ(); UpdateGroundPositionZ(x,y,z); // update to LOS height if available + if(IsWithinLOS(x,y,z)) return; } } + // set first used pos in lists selector.InitializeAngle(); + // select in positions after current nodes (selection one by one) while(selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem { GetNearPoint2D(x,y,distance2d,absAngle+angle); z = GetPositionZ(); UpdateGroundPositionZ(x,y,z); // update to LOS height if available + if(IsWithinLOS(x,y,z)) return; } + // BAD BAD NEWS: all found pos (free and used) have LOS problem :( x = first_x; y = first_y; + UpdateGroundPositionZ(x,y,z); // update to LOS height if available */ } + void WorldObject::MovePosition(Position &pos, float dist, float angle) { angle += m_orientation; @@ -1877,12 +2199,15 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ); pos.m_orientation = m_orientation; } + void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) { m_phaseMask = newPhaseMask; + if(update && IsInWorld()) ObjectAccessor::UpdateObjectVisibility(this); } + void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ ) { WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); @@ -1893,6 +2218,7 @@ void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ else SendMessageToSet( &data, true ); } + void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) { WorldPacket data(SMSG_PLAY_SOUND, 4); @@ -1902,10 +2228,12 @@ void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) else SendMessageToSet( &data, true ); } + void WorldObject::DestroyForNearbyPlayers() { if(!IsInWorld()) return; + std::list<Unit*> targets; Trinity::AnyUnitInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance()); Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check); @@ -1915,13 +2243,17 @@ void WorldObject::DestroyForNearbyPlayers() Player *plr = dynamic_cast<Player*>(*iter); if(!plr) continue; + if(plr == this) continue; + if(!plr->HaveAtClient(this)) continue; + if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet continue; - DestroyForPlayer(plr); - plr->m_clientGUIDs.erase(GetGUID()); + + DestroyForPlayer(plr); + plr->m_clientGUIDs.erase(GetGUID()); } } |