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-rw-r--r--src/game/Object.cpp338
1 files changed, 335 insertions, 3 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index cb28fd40df5..6c892ff1d5d 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "SharedDefines.h"
#include "WorldPacket.h"
@@ -41,9 +42,11 @@
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
+
#include "TemporarySummon.h"
#include "Totem.h"
#include "OutdoorPvPMgr.h"
+
uint32 GuidHigh2TypeId(uint32 guid_hi)
{
switch(guid_hi)
@@ -61,17 +64,22 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
}
return NUM_CLIENT_OBJECT_TYPES; // unknown
}
+
Object::Object( ) : m_PackGUID(sizeof(uint64)+1)
{
m_objectTypeId = TYPEID_OBJECT;
m_objectType = TYPEMASK_OBJECT;
+
m_uint32Values = 0;
m_uint32Values_mirror = 0;
m_valuesCount = 0;
+
m_inWorld = false;
m_objectUpdated = false;
+
m_PackGUID.appendPackGUID(0);
}
+
WorldObject::~WorldObject()
{
// this may happen because there are many !create/delete
@@ -85,6 +93,7 @@ WorldObject::~WorldObject()
ResetMap();
}
}
+
Object::~Object( )
{
if(IsInWorld())
@@ -95,12 +104,14 @@ Object::~Object( )
assert(false);
RemoveFromWorld();
}
+
if(m_objectUpdated)
{
sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
assert(false);
ObjectAccessor::Instance().RemoveUpdateObject(this);
}
+
if(m_uint32Values)
{
//DEBUG_LOG("Object desctr 1 check (%p)",(void*)this);
@@ -109,17 +120,22 @@ Object::~Object( )
//DEBUG_LOG("Object desctr 2 check (%p)",(void*)this);
}
}
+
void Object::_InitValues()
{
m_uint32Values = new uint32[ m_valuesCount ];
memset(m_uint32Values, 0, m_valuesCount*sizeof(uint32));
+
m_uint32Values_mirror = new uint32[ m_valuesCount ];
memset(m_uint32Values_mirror, 0, m_valuesCount*sizeof(uint32));
+
m_objectUpdated = false;
}
+
void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
{
if(!m_uint32Values) _InitValues();
+
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
SetUInt64Value( OBJECT_FIELD_GUID, guid );
uint32 type = 0;
@@ -139,31 +155,41 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
m_PackGUID.wpos(0);
m_PackGUID.appendPackGUID(GetGUID());
}
+
void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
{
ByteBuffer buf(500);
+
buf << uint8( UPDATETYPE_MOVEMENT );
buf.append(GetPackGUID());
+
_BuildMovementUpdate(&buf, flags);
+
data->AddUpdateBlock(buf);
}
+
void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
if(!target)
return;
+
uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
uint16 flags = m_updateFlag;
+
/** lower flag1 **/
if(target == this) // building packet for yourself
flags |= UPDATEFLAG_SELF;
+
if(flags & UPDATEFLAG_HAS_POSITION)
{
// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
updatetype = UPDATETYPE_CREATE_OBJECT2;
+
// UPDATETYPE_CREATE_OBJECT2 for pets...
if(target->GetPetGUID() == GetGUID())
updatetype = UPDATETYPE_CREATE_OBJECT2;
+
// UPDATETYPE_CREATE_OBJECT2 for some gameobject types...
if(isType(TYPEMASK_GAMEOBJECT))
{
@@ -182,70 +208,90 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
break;
}
}
+
if(isType(TYPEMASK_UNIT))
{
if(((Unit*)this)->getVictim())
flags |= UPDATEFLAG_HAS_TARGET;
}
}
+
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
+
ByteBuffer buf(500);
buf << (uint8)updatetype;
buf.append(GetPackGUID());
buf << (uint8)m_objectTypeId;
+
_BuildMovementUpdate(&buf, flags);
+
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
_SetCreateBits( &updateMask, target );
_BuildValuesUpdate(updatetype, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
+
void Object::BuildUpdate(UpdateDataMapType &update_players)
{
ObjectAccessor::_buildUpdateObject(this,update_players);
ClearUpdateMask(true);
}
+
void Object::SendUpdateToPlayer(Player* player)
{
// send update to another players
SendUpdateObjectToAllExcept(player);
+
// send create update to player
UpdateData upd;
WorldPacket packet;
+
BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
}
+
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
ByteBuffer buf(500);
+
buf << (uint8) UPDATETYPE_VALUES;
buf.append(GetPackGUID());
+
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
+
_SetUpdateBits( &updateMask, target );
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
+
data->AddUpdateBlock(buf);
}
+
void Object::BuildOutOfRangeUpdateBlock(UpdateData * data) const
{
data->AddOutOfRangeGUID(GetGUID());
}
+
void Object::DestroyForPlayer( Player *target, bool anim ) const
{
ASSERT(target);
+
WorldPacket data(SMSG_DESTROY_OBJECT, 8);
data << uint64(GetGUID());
data << uint8(anim ? 1 : 0); // WotLK (bool), may be despawn animation
target->GetSession()->SendPacket( &data );
}
+
void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
{
*data << (uint16)flags; // update flags
+
// 0x20
if (flags & UPDATEFLAG_LIVING)
{
((Unit*)this)->BuildMovementPacket(data);
+
*data << ((Unit*)this)->GetSpeed( MOVE_WALK );
*data << ((Unit*)this)->GetSpeed( MOVE_RUN );
*data << ((Unit*)this)->GetSpeed( MOVE_SWIM_BACK );
@@ -255,13 +301,18 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK );
*data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE );
*data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
+
// 0x08000000
if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isInFlight())
{
WPAssert(((Player*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
+
FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top());
+
uint32 flags3 = MOVEFLAG_GLIDE;
+
*data << uint32(flags3); // splines flag?
+
if(flags3 & 0x20000) // may be orientation
{
*data << (float)0;
@@ -274,32 +325,43 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
*data << (float)0;
*data << (float)0;
}
+
if(flags3 & 0x10000) // probably guid there
{
*data << uint64(0);
}
}
+
Path &path = fmg->GetPath();
+
float x, y, z;
((Player*)this)->GetPosition(x, y, z);
+
uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32);
uint32 traveltime = uint32(path.GetTotalLength() * 32);
+
*data << uint32(inflighttime); // passed move time?
*data << uint32(traveltime); // full move time?
*data << uint32(0); // ticks count?
+
*data << float(0); // added in 3.1
*data << float(0); // added in 3.1
*data << float(0); // added in 3.1
+
*data << uint32(0); // added in 3.1
+
uint32 poscount = uint32(path.Size());
*data << uint32(poscount); // points count
+
for(uint32 i = 0; i < poscount; ++i)
{
*data << path.GetNodes()[i].x;
*data << path.GetNodes()[i].y;
*data << path.GetNodes()[i].z;
}
+
*data << uint8(0); // added in 3.0.8
+
*data << path.GetNodes()[poscount-1].x;
*data << path.GetNodes()[poscount-1].y;
*data << path.GetNodes()[poscount-1].z;
@@ -317,6 +379,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
*data << ((WorldObject*)this)->GetPositionY();
*data << ((WorldObject*)this)->GetPositionZ();
*data << ((WorldObject*)this)->GetOrientation();
+
if(GetTypeId() == TYPEID_CORPSE)
*data << float(((WorldObject*)this)->GetOrientation());
else
@@ -345,6 +408,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
}
}
}
+
// 0x8
if(flags & UPDATEFLAG_LOWGUID)
{
@@ -372,12 +436,14 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
break;
}
}
+
// 0x10
if(flags & UPDATEFLAG_HIGHGUID)
{
// not high guid
*data << uint32(0x00000000); // unk
}
+
// 0x4
if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid)
{
@@ -386,27 +452,32 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
else
*data << uint8(0);
}
+
// 0x2
if(flags & UPDATEFLAG_TRANSPORT)
{
*data << uint32(getMSTime()); // ms time
}
+
// 0x80
if(flags & UPDATEFLAG_VEHICLE) // unused for now
{
*data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id
*data << float(0); // facing adjustment
}
+
// 0x200
if(flags & UPDATEFLAG_ROTATION)
{
*data << uint64(((GameObject*)this)->GetRotation());
}
}
+
void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
{
if(!target)
return;
+
bool IsActivateToQuest = false;
if (updatetype == UPDATETYPE_CREATE_OBJECT || updatetype == UPDATETYPE_CREATE_OBJECT2)
{
@@ -414,7 +485,9 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
IsActivateToQuest = true;
+
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
+
if (((GameObject*)this)->GetGoArtKit())
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
@@ -445,9 +518,12 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
}
}
+
WPAssert(updateMask && updateMask->GetCount() == m_valuesCount);
+
*data << (uint8)updateMask->GetBlockCount();
data->append( updateMask->GetMask(), updateMask->GetLength() );
+
// 2 specialized loops for speed optimization in non-unit case
if(isType(TYPEMASK_UNIT)) // unit (creature/player) case
{
@@ -459,8 +535,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
// remove custom flag before sending
uint32 appendValue = m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP);
+
if (GetTypeId() == TYPEID_UNIT && !target->canSeeSpellClickOn((Creature*)this))
appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
+
*data << uint32(appendValue);
}
else if (index == UNIT_FIELD_AURASTATE)
@@ -561,7 +639,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
else
*data << m_uint32Values[ index ];
- }
+ }
else
{
// send in current format (float as float, uint32 as uint32)
@@ -623,9 +701,11 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
}
}
}
+
void Object::ClearUpdateMask(bool remove)
{
memcpy(m_uint32Values_mirror, m_uint32Values, m_valuesCount*sizeof(uint32));
+
if(m_objectUpdated)
{
if(remove)
@@ -633,56 +713,71 @@ void Object::ClearUpdateMask(bool remove)
m_objectUpdated = false;
}
}
+
// Send current value fields changes to all viewers
void Object::SendUpdateObjectToAllExcept(Player* exceptPlayer)
{
// changes will be send in create packet
if(!IsInWorld())
return;
+
// nothing do
if(!m_objectUpdated)
return;
+
ObjectAccessor::UpdateObject(this,exceptPlayer);
}
+
bool Object::LoadValues(const char* data)
{
if(!m_uint32Values) _InitValues();
+
Tokens tokens = StrSplit(data, " ");
+
if(tokens.size() != m_valuesCount)
return false;
+
Tokens::iterator iter;
int index;
for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index)
{
m_uint32Values[index] = atol((*iter).c_str());
}
+
return true;
}
+
void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const
{
uint32 *value = m_uint32Values;
uint32 *mirror = m_uint32Values_mirror;
+
for(uint16 index = 0; index < m_valuesCount; ++index, ++value, ++mirror)
{
if(*mirror != *value)
updateMask->SetBit(index);
}
}
+
void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const
{
uint32 *value = m_uint32Values;
+
for(uint16 index = 0; index < m_valuesCount; ++index, ++value)
{
if(*value)
updateMask->SetBit(index);
}
}
+
void Object::SetInt32Value( uint16 index, int32 value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(m_int32Values[ index ] != value)
{
m_int32Values[ index ] = value;
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -693,12 +788,15 @@ void Object::SetInt32Value( uint16 index, int32 value )
}
}
}
+
void Object::SetUInt32Value( uint16 index, uint32 value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(m_uint32Values[ index ] != value)
{
m_uint32Values[ index ] = value;
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -709,11 +807,14 @@ void Object::SetUInt32Value( uint16 index, uint32 value )
}
}
}
+
void Object::UpdateUInt32Value( uint16 index, uint32 value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
m_uint32Values[ index ] = value;
}
+
void Object::SetUInt64Value( uint16 index, const uint64 &value )
{
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index, true ) );
@@ -721,6 +822,7 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value )
{
m_uint32Values[ index ] = *((uint32*)&value);
m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -731,6 +833,7 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value )
}
}
}
+
bool Object::AddUInt64Value(uint16 index, const uint64 &value)
{
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) );
@@ -738,6 +841,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value)
{
m_uint32Values[ index ] = *((uint32*)&value);
m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1);
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -750,6 +854,7 @@ bool Object::AddUInt64Value(uint16 index, const uint64 &value)
}
return false;
}
+
bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
{
ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) );
@@ -757,6 +862,7 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
{
m_uint32Values[ index ] = 0;
m_uint32Values[ index + 1 ] = 0;
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -769,12 +875,15 @@ bool Object::RemoveUInt64Value(uint16 index, const uint64 &value)
}
return false;
}
+
void Object::SetFloatValue( uint16 index, float value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(m_floatValues[ index ] != value)
{
m_floatValues[ index ] = value;
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -785,18 +894,22 @@ void Object::SetFloatValue( uint16 index, float value )
}
}
}
+
void Object::SetByteValue( uint16 index, uint8 offset, uint8 value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(offset > 4)
{
sLog.outError("Object::SetByteValue: wrong offset %u", offset);
return;
}
+
if(uint8(m_uint32Values[ index ] >> (offset * 8)) != value)
{
m_uint32Values[ index ] &= ~uint32(uint32(0xFF) << (offset * 8));
m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 8));
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -807,18 +920,22 @@ void Object::SetByteValue( uint16 index, uint8 offset, uint8 value )
}
}
}
+
void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(offset > 2)
{
sLog.outError("Object::SetUInt16Value: wrong offset %u", offset);
return;
}
+
if(uint16(m_uint32Values[ index ] >> (offset * 16)) != value)
{
m_uint32Values[ index ] &= ~uint32(uint32(0xFFFF) << (offset * 16));
m_uint32Values[ index ] |= uint32(uint32(value) << (offset * 16));
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -829,18 +946,23 @@ void Object::SetUInt16Value( uint16 index, uint8 offset, uint16 value )
}
}
}
+
void Object::SetStatFloatValue( uint16 index, float value)
{
if(value < 0)
value = 0.0f;
+
SetFloatValue(index, value);
}
+
void Object::SetStatInt32Value( uint16 index, int32 value)
{
if(value < 0)
value = 0;
+
SetUInt32Value(index, uint32(value));
}
+
void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
{
int32 cur = GetUInt32Value(index);
@@ -849,18 +971,21 @@ void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
cur = 0;
SetUInt32Value(index, cur);
}
+
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
{
int32 cur = GetInt32Value(index);
cur += (apply ? val : -val);
SetInt32Value(index, cur);
}
+
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
{
float cur = GetFloatValue(index);
cur += (apply ? val : -val);
SetFloatValue(index, cur);
}
+
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
{
float cur = GetFloatValue(index);
@@ -869,14 +994,17 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
cur = 0;
SetFloatValue(index, cur);
}
+
void Object::SetFlag( uint16 index, uint32 newFlag )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
uint32 oldval = m_uint32Values[ index ];
uint32 newval = oldval | newFlag;
+
if(oldval != newval)
{
m_uint32Values[ index ] = newval;
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -887,14 +1015,17 @@ void Object::SetFlag( uint16 index, uint32 newFlag )
}
}
}
+
void Object::RemoveFlag( uint16 index, uint32 oldFlag )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
uint32 oldval = m_uint32Values[ index ];
uint32 newval = oldval & ~oldFlag;
+
if(oldval != newval)
{
m_uint32Values[ index ] = newval;
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -905,17 +1036,21 @@ void Object::RemoveFlag( uint16 index, uint32 oldFlag )
}
}
}
+
void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(offset > 4)
{
sLog.outError("Object::SetByteFlag: wrong offset %u", offset);
return;
}
+
if(!(uint8(m_uint32Values[ index ] >> (offset * 8)) & newFlag))
{
m_uint32Values[ index ] |= uint32(uint32(newFlag) << (offset * 8));
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -926,17 +1061,21 @@ void Object::SetByteFlag( uint16 index, uint8 offset, uint8 newFlag )
}
}
}
+
void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag )
{
ASSERT( index < m_valuesCount || PrintIndexError( index, true ) );
+
if(offset > 4)
{
sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset);
return;
}
+
if(uint8(m_uint32Values[ index ] >> (offset * 8)) & oldFlag)
{
m_uint32Values[ index ] &= ~uint32(uint32(oldFlag) << (offset * 8));
+
if(m_inWorld)
{
if(!m_objectUpdated)
@@ -947,12 +1086,15 @@ void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag )
}
}
}
+
bool Object::PrintIndexError(uint32 index, bool set) const
{
sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType);
+
// assert must fail after function call
return false;
}
+
bool Position::HasInLine(const Unit * const target, float distance, float width) const
{
if(!HasInArc(M_PI, target) || !target->IsWithinDist3d(m_positionX, m_positionY, m_positionZ, distance)) return false;
@@ -960,6 +1102,7 @@ bool Position::HasInLine(const Unit * const target, float distance, float width)
float angle = GetRelativeAngle(target);
return abs(sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
}
+
WorldObject::WorldObject()
: WorldLocation(), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_currMap(NULL)
, m_zoneScript(NULL)
@@ -967,24 +1110,32 @@ WorldObject::WorldObject()
, m_name("")
{
}
+
void WorldObject::SetWorldObject(bool on)
{
if(!IsInWorld())
return;
+
GetMap()->AddObjectToSwitchList(this, on);
}
+
void WorldObject::setActive( bool on )
{
if(m_isActive == on)
return;
+
if(GetTypeId() == TYPEID_PLAYER)
return;
+
m_isActive = on;
+
if(!IsInWorld())
return;
+
Map *map = FindMap();
if(!map)
return;
+
if(on)
{
if(GetTypeId() == TYPEID_UNIT)
@@ -1000,31 +1151,38 @@ void WorldObject::setActive( bool on )
map->RemoveFromActive((DynamicObject*)this);
}
}
+
void WorldObject::CleanupsBeforeDelete()
{
}
+
void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 phaseMask )
{
Object::_Create(guidlow, 0, guidhigh);
m_phaseMask = phaseMask;
}
+
uint32 WorldObject::GetZoneId() const
{
return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ);
}
+
uint32 WorldObject::GetAreaId() const
{
return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ);
}
+
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
{
GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
}
+
InstanceData* WorldObject::GetInstanceData()
{
Map *map = GetMap();
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
}
+
float WorldObject::GetDistanceZ(const WorldObject* obj) const
{
float dz = fabs(GetPositionZ() - obj->GetPositionZ());
@@ -1032,6 +1190,7 @@ float WorldObject::GetDistanceZ(const WorldObject* obj) const
float dist = dz - sizefactor;
return ( dist > 0 ? dist : 0);
}
+
bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const
{
float dx = GetPositionX() - obj->GetPositionX();
@@ -1044,8 +1203,10 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
}
float sizefactor = GetObjectSize() + obj->GetObjectSize();
float maxdist = dist2compare + sizefactor;
+
return distsq < maxdist * maxdist;
}
+
bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
{
if (!IsInMap(obj)) return false;
@@ -1053,6 +1214,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
obj->GetPosition(ox,oy,oz);
return(IsWithinLOS(ox, oy, oz ));
}
+
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
{
float x,y,z;
@@ -1060,6 +1222,7 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);
}
+
bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
{
float dx1 = GetPositionX() - obj1->GetPositionX();
@@ -1070,6 +1233,7 @@ bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* o
float dz1 = GetPositionZ() - obj1->GetPositionZ();
distsq1 += dz1*dz1;
}
+
float dx2 = GetPositionX() - obj2->GetPositionX();
float dy2 = GetPositionY() - obj2->GetPositionY();
float distsq2 = dx2*dx2 + dy2*dy2;
@@ -1078,8 +1242,10 @@ bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* o
float dz2 = GetPositionZ() - obj2->GetPositionZ();
distsq2 += dz2*dz2;
}
+
return distsq1 < distsq2;
}
+
bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const
{
float dx = GetPositionX() - obj->GetPositionX();
@@ -1090,7 +1256,9 @@ bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRan
float dz = GetPositionZ() - obj->GetPositionZ();
distsq += dz*dz;
}
+
float sizefactor = GetObjectSize() + obj->GetObjectSize();
+
// check only for real range
if(minRange > 0.0f)
{
@@ -1098,15 +1266,19 @@ bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRan
if(distsq < mindist * mindist)
return false;
}
+
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
}
+
bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const
{
float dx = GetPositionX() - x;
float dy = GetPositionY() - y;
float distsq = dx*dx + dy*dy;
+
float sizefactor = GetObjectSize();
+
// check only for real range
if(minRange > 0.0f)
{
@@ -1114,16 +1286,20 @@ bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange)
if(distsq < mindist * mindist)
return false;
}
+
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
}
+
bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
{
float dx = GetPositionX() - x;
float dy = GetPositionY() - y;
float dz = GetPositionZ() - z;
float distsq = dx*dx + dy*dy + dz*dz;
+
float sizefactor = GetObjectSize();
+
// check only for real range
if(minRange > 0.0f)
{
@@ -1131,27 +1307,33 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
if(distsq < mindist * mindist)
return false;
}
+
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
}
+
float Position::GetAngle(const Position *obj) const
{
if(!obj) return 0;
return GetAngle( obj->GetPositionX(), obj->GetPositionY() );
}
+
// Return angle in range 0..2*pi
float Position::GetAngle( const float x, const float y ) const
{
float dx = x - GetPositionX();
float dy = y - GetPositionY();
+
float ang = atan2(dy, dx);
ang = (ang >= 0) ? ang : 2 * M_PI + ang;
return ang;
}
+
void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const
{
float dx = GetPositionX() - x;
float dy = GetPositionY() - y;
+
if(dx < 0.001f && dy < 0.001f)
{
float angle = rand_norm()*2*M_PI;
@@ -1165,18 +1347,22 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos)
vsin = dy / dist;
}
}
+
bool Position::HasInArc(float arc, const Position *obj) const
{
// always have self in arc
if(obj == this)
return true;
+
// move arc to range 0.. 2*pi
while( arc >= 2.0f * M_PI )
arc -= 2.0f * M_PI;
while( arc < 0 )
arc += 2.0f * M_PI;
+
float angle = GetAngle( obj );
angle -= m_orientation;
+
//if(angle > 100 || angle < -100)
//{
// sLog.outCrash("Invalid Angle %f: this %u %u %f %f %f %f, that %u %u %f %f %f %f", angle,
@@ -1185,15 +1371,18 @@ bool Position::HasInArc(float arc, const Position *obj) const
// assert(false);
// return false;
//}
+
// move angle to range -pi ... +pi
while( angle > M_PI)
angle -= 2.0f * M_PI;
while(angle < -M_PI)
angle += 2.0f * M_PI;
+
float lborder = -1 * (arc/2.0f); // in range -pi..0
float rborder = (arc/2.0f); // in range 0..pi
return (( angle >= lborder ) && ( angle <= rborder ));
}
+
bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size) const
{
if(GetPositionX() > std::max(obj1->GetPositionX(), obj2->GetPositionX())
@@ -1201,11 +1390,14 @@ bool WorldObject::IsInBetween(const WorldObject *obj1, const WorldObject *obj2,
|| GetPositionY() > std::max(obj1->GetPositionY(), obj2->GetPositionY())
|| GetPositionY() < std::min(obj1->GetPositionY(), obj2->GetPositionY()))
return false;
+
if(!size)
size = GetObjectSize() / 2;
+
float angle = obj1->GetAngle(this) - obj1->GetAngle(obj2);
return abs(sin(angle)) * GetExactDist2d(obj1->GetPositionX(), obj1->GetPositionY()) < size;
}
+
void WorldObject::GetRandomPoint(const Position &pos, float distance, float &rand_x, float &rand_y, float &rand_z) const
{
if(!distance)
@@ -1213,53 +1405,65 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran
pos.GetPosition(rand_x, rand_y, rand_z);
return;
}
+
// angle to face `obj` to `this`
float angle = rand_norm()*2*M_PI;
float new_dist = rand_norm()*distance;
+
rand_x = pos.m_positionX + new_dist * cos(angle);
rand_y = pos.m_positionY + new_dist * sin(angle);
rand_z = pos.m_positionZ;
+
Trinity::NormalizeMapCoord(rand_x);
Trinity::NormalizeMapCoord(rand_y);
UpdateGroundPositionZ(rand_x,rand_y,rand_z); // update to LOS height if available
}
+
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
float new_z = GetBaseMap()->GetHeight(x,y,z,true);
if(new_z > INVALID_HEIGHT)
z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
}
+
bool Position::IsPositionValid() const
{
return Trinity::IsValidMapCoord(m_positionX,m_positionY,m_positionZ,m_orientation);
}
+
void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true);
}
+
void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true);
}
+
void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true);
}
+
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
{
Player *player = objmgr.GetPlayer(receiver);
if(!player || !player->GetSession())
return;
+
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver);
+
player->GetSession()->SendPacket(&data);
}
+
void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
@@ -1269,6 +1473,7 @@ void WorldObject::SendPlaySound(uint32 Sound, bool OnlySelf)
else
SendMessageToSet( &data, true ); // ToSelf ignored in this case
}
+
void Object::ForceValuesUpdateAtIndex(uint32 i)
{
m_uint32Values_mirror[i] = GetUInt32Value(i) + 1; // makes server think the field changed
@@ -1281,6 +1486,7 @@ void Object::ForceValuesUpdateAtIndex(uint32 i)
}
}
}
+
namespace Trinity
{
class MonsterChatBuilder
@@ -1291,9 +1497,11 @@ namespace Trinity
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* text = objmgr.GetMangosString(i_textId,loc_idx);
+
// TODO: i_object.GetName() also must be localized?
i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID);
}
+
private:
WorldObject const& i_object;
ChatMsg i_msgtype;
@@ -1302,12 +1510,15 @@ namespace Trinity
uint64 i_targetGUID;
};
} // namespace Trinity
+
void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
{
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
@@ -1315,12 +1526,15 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
}
+
void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
{
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do);
@@ -1328,22 +1542,28 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
}
+
void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid)
{
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
+
uint32 zoneid = GetZoneId();
+
Map::PlayerList const& pList = GetMap()->GetPlayers();
for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
if(itr->getSource()->GetZoneId()==zoneid)
say_do(itr->getSource());
}
+
void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
{
CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
+
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do);
@@ -1351,17 +1571,22 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetMap(), *this, sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
}
+
void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper)
{
Player *player = objmgr.GetPlayer(receiver);
if(!player || !player->GetSession())
return;
+
uint32 loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
char const* text = objmgr.GetTrinityString(textId,loc_idx);
+
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver);
+
player->GetSession()->SendPacket(&data);
}
+
void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 targetGuid) const
{
*data << (uint8)msgtype;
@@ -1380,28 +1605,33 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << text;
*data << (uint8)0; // ChatTag
}
+
void Unit::BuildHeartBeatMsg(WorldPacket *data) const
{
data->Initialize(MSG_MOVE_HEARTBEAT, 32);
data->append(GetPackGUID());
BuildMovementPacket(data);
}
+
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/)
{
Trinity::MessageDistDeliverer notifier(this, data, GetMap()->GetVisibilityDistance());
VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
}
+
void WorldObject::SendMessageToSetInRange(WorldPacket *data, float dist, bool /*bToSelf*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);
VisitNearbyWorldObject(dist, notifier);
}
+
void WorldObject::SendObjectDeSpawnAnim(uint64 guid)
{
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
data << uint64(guid);
SendMessageToSet(&data, true);
}
+
void WorldObject::SetMap(Map * map)
{
ASSERT(map);
@@ -1419,6 +1649,7 @@ void WorldObject::SetMap(Map * map)
if(m_isWorldObject)
m_currMap->AddWorldObject(this);
}
+
void WorldObject::ResetMap()
{
ASSERT(m_currMap);
@@ -1430,22 +1661,27 @@ void WorldObject::ResetMap()
//m_mapId = 0;
//m_InstanceId = 0;
}
+
Map const* WorldObject::GetBaseMap() const
{
ASSERT(m_currMap);
return m_currMap->GetParent();
}
+
void WorldObject::AddObjectToRemoveList()
{
assert(m_uint32Values);
+
Map* map = FindMap();
if(!map)
{
sLog.outError("Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
return;
}
+
map->AddObjectToRemoveList(this);
}
+
TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner, uint32 vehId)
{
uint32 mask = UNIT_MASK_SUMMON;
@@ -1477,6 +1713,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert
break;
}
}
+
uint32 phase = PHASEMASK_NORMAL, team = 0;
if(summoner)
{
@@ -1484,6 +1721,7 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert
if(summoner->GetTypeId() == TYPEID_PLAYER)
team = ((Player*)summoner)->GetTeam();
}
+
TempSummon *summon = NULL;
switch(mask)
{
@@ -1494,18 +1732,24 @@ TempSummon *Map::SummonCreature(uint32 entry, const Position &pos, SummonPropert
case UNIT_MASK_MINION: summon = new Minion (properties, summoner); break;
default: return NULL;
}
+
if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, vehId, team, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
{
delete summon;
return NULL;
}
+
summon->SetHomePosition(pos);
+
summon->InitStats(duration);
Add((Creature*)summon);
summon->InitSummon();
+
//ObjectAccessor::UpdateObjectVisibility(summon);
+
return summon;
}
+
void WorldObject::SetZoneScript()
{
if(Map *map = FindMap())
@@ -1516,6 +1760,7 @@ void WorldObject::SetZoneScript()
m_zoneScript = sOutdoorPvPMgr.GetZoneScript(GetZoneId());
}
}
+
TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempSummonType spwtype, uint32 duration, uint32 vehId) const
{
if(Map *map = FindMap())
@@ -1526,11 +1771,14 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS
return summon;
}
}
+
return NULL;
}
+
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
{
Pet* pet = new Pet(this, petType);
+
if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
{
// Remove Demonic Sacrifice auras (known pet)
@@ -1545,16 +1793,20 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
else
++itr;
}
+
if(duration > 0)
pet->SetDuration(duration);
+
return NULL;
}
+
// petentry==0 for hunter "call pet" (current pet summoned if any)
if(!entry)
{
delete pet;
return NULL;
}
+
pet->Relocate(x, y, z, ang);
if(!pet->IsPositionValid())
{
@@ -1562,6 +1814,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
delete pet;
return NULL;
}
+
Map *map = GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
@@ -1570,13 +1823,17 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
delete pet;
return NULL;
}
+
pet->SetCreatorGUID(GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+
pet->setPowerType(POWER_MANA);
pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
pet->InitStatsForLevel(getLevel());
+
SetMinion(pet, true);
+
switch(petType)
{
case SUMMON_PET:
@@ -1590,7 +1847,9 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
break;
}
+
map->Add((Creature*)pet);
+
switch(petType)
{
case SUMMON_PET:
@@ -1600,6 +1859,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
PetSpellInitialize();
break;
}
+
if(petType == SUMMON_PET)
{
// Remove Demonic Sacrifice auras (known pet)
@@ -1615,15 +1875,20 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
++itr;
}
}
+
if(duration > 0)
pet->SetDuration(duration);
+
//ObjectAccessor::UpdateObjectVisibility(pet);
+
return pet;
}
+
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
{
if(!IsInWorld())
return NULL;
+
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if(!goinfo)
{
@@ -1643,24 +1908,29 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
else
go->SetSpawnedByDefault(false);
map->Add(go);
+
return go;
}
+
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
{
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
if(!summon)
return NULL;
+
//summon->SetName(GetName());
if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT)
{
summon->setFaction(((Unit*)this)->getFaction());
summon->SetLevel(((Unit*)this)->getLevel());
}
+
if(GetAI)
summon->AIM_Initialize(GetAI(summon));
return summon;
}
+
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive)
{
Creature *creature = NULL;
@@ -1669,6 +1939,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
VisitNearbyObject(range, searcher);
return creature;
}
+
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range)
{
GameObject *go = NULL;
@@ -1677,30 +1948,37 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range)
VisitNearbyGridObject(range, searcher);
return go;
}
+
void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange)
{
CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
Cell cell(pair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange);
Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check);
TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
+
CellLock<GridReadGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, visitor, *(this->GetMap()));
}
+
void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange)
{
CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
Cell cell(pair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange);
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
+
CellLock<GridReadGuard> cell_lock(cell, pair);
cell_lock->Visit(cell_lock, visitor, *(this->GetMap()));
}
+
/*
namespace MaNGOS
{
@@ -1709,45 +1987,58 @@ namespace MaNGOS
public:
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float angle, ObjectPosSelector& selector)
: i_object(obj), i_searcher(searcher), i_angle(angle), i_selector(selector) {}
+
void operator()(Corpse*) const {}
void operator()(DynamicObject*) const {}
+
void operator()(Creature* c) const
{
// skip self or target
if(c==i_searcher || c==&i_object)
return;
+
float x,y,z;
+
if( !c->isAlive() || c->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ||
!c->GetMotionMaster()->GetDestination(x,y,z) )
{
x = c->GetPositionX();
y = c->GetPositionY();
}
+
add(c,x,y);
}
+
template<class T>
void operator()(T* u) const
{
// skip self or target
if(u==i_searcher || u==&i_object)
return;
+
float x,y;
+
x = u->GetPositionX();
y = u->GetPositionY();
+
add(u,x,y);
}
+
// we must add used pos that can fill places around center
void add(WorldObject* u, float x, float y) const
{
// u is too nearest/far away to i_object
if(!i_object.IsInRange2d(x,y,i_selector.m_dist - i_selector.m_size,i_selector.m_dist + i_selector.m_size))
return;
+
float angle = i_object.GetAngle(u)-i_angle;
+
// move angle to range -pi ... +pi
while( angle > M_PI)
angle -= 2.0f * M_PI;
while(angle < -M_PI)
angle += 2.0f * M_PI;
+
// dist include size of u
float dist2d = i_object.GetDistance2d(x,y);
i_selector.AddUsedPos(u->GetObjectSize(),angle,dist2d + i_object.GetObjectSize());
@@ -1760,19 +2051,24 @@ namespace MaNGOS
};
} // namespace MaNGOS
*/
+
//===================================================================================================
+
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
{
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle);
+
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
}
+
void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle ) const
{
GetNearPoint2D(x,y,distance2d+searcher_size,absAngle);
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z);
+
/*
// if detection disabled, return first point
if(!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION))
@@ -1780,64 +2076,83 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
return;
}
+
// or remember first point
float first_x = x;
float first_y = y;
bool first_los_conflict = false; // first point LOS problems
+
// prepare selector for work
ObjectPosSelector selector(GetPositionX(),GetPositionY(),GetObjectSize(),distance2d+searcher_size);
+
// adding used positions around object
{
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
+
MaNGOS::NearUsedPosDo u_do(*this,searcher,absAngle,selector);
MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo> worker(this,u_do);
+
TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker);
TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
+
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d);
cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d);
}
+
// maybe can just place in primary position
if( selector.CheckOriginal() )
{
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
if(IsWithinLOS(x,y,z))
return;
+
first_los_conflict = true; // first point have LOS problems
}
+
float angle; // candidate of angle for free pos
+
// special case when one from list empty and then empty side preferred
if(selector.FirstAngle(angle))
{
GetNearPoint2D(x,y,distance2d,absAngle+angle);
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
if(IsWithinLOS(x,y,z))
return;
}
+
// set first used pos in lists
selector.InitializeAngle();
+
// select in positions after current nodes (selection one by one)
while(selector.NextAngle(angle)) // angle for free pos
{
GetNearPoint2D(x,y,distance2d,absAngle+angle);
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
if(IsWithinLOS(x,y,z))
return;
}
+
// BAD NEWS: not free pos (or used or have LOS problems)
// Attempt find _used_ pos without LOS problem
+
if(!first_los_conflict)
{
x = first_x;
y = first_y;
+
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
return;
}
+
// special case when one from list empty and then empty side preferred
if( selector.IsNonBalanced() )
{
@@ -1846,27 +2161,34 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
GetNearPoint2D(x,y,distance2d,absAngle+angle);
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
if(IsWithinLOS(x,y,z))
return;
}
}
+
// set first used pos in lists
selector.InitializeAngle();
+
// select in positions after current nodes (selection one by one)
while(selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
{
GetNearPoint2D(x,y,distance2d,absAngle+angle);
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
+
if(IsWithinLOS(x,y,z))
return;
}
+
// BAD BAD NEWS: all found pos (free and used) have LOS problem :(
x = first_x;
y = first_y;
+
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
*/
}
+
void WorldObject::MovePosition(Position &pos, float dist, float angle)
{
angle += m_orientation;
@@ -1877,12 +2199,15 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
pos.m_orientation = m_orientation;
}
+
void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
{
m_phaseMask = newPhaseMask;
+
if(update && IsInWorld())
ObjectAccessor::UpdateObjectVisibility(this);
}
+
void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ )
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
@@ -1893,6 +2218,7 @@ void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/
else
SendMessageToSet( &data, true );
}
+
void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
@@ -1902,10 +2228,12 @@ void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ )
else
SendMessageToSet( &data, true );
}
+
void WorldObject::DestroyForNearbyPlayers()
{
if(!IsInWorld())
return;
+
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, GetMap()->GetVisibilityDistance());
Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
@@ -1915,13 +2243,17 @@ void WorldObject::DestroyForNearbyPlayers()
Player *plr = dynamic_cast<Player*>(*iter);
if(!plr)
continue;
+
if(plr == this)
continue;
+
if(!plr->HaveAtClient(this))
continue;
+
if(isType(TYPEMASK_UNIT) && ((Unit*)this)->GetCharmerGUID() == plr->GetGUID()) // TODO: this is for puppet
continue;
- DestroyForPlayer(plr);
- plr->m_clientGUIDs.erase(GetGUID());
+
+ DestroyForPlayer(plr);
+ plr->m_clientGUIDs.erase(GetGUID());
}
}