diff options
author | megamage <none@none> | 2009-05-31 16:15:12 -0500 |
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committer | megamage <none@none> | 2009-05-31 16:15:12 -0500 |
commit | f92e8315cf9af3268545dad6c440614a13d06207 (patch) | |
tree | b1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/Object.cpp | |
parent | a36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff) |
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r-- | src/game/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index d1fdca16d2a..8dd558ca42c 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -88,7 +88,7 @@ Object::~Object( ) if(IsInWorld()) { - sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); + sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId()); assert(false); } |