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authormegamage <none@none>2009-05-31 16:15:12 -0500
committermegamage <none@none>2009-05-31 16:15:12 -0500
commitf92e8315cf9af3268545dad6c440614a13d06207 (patch)
treeb1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/Object.cpp
parenta36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff)
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL --HG-- branch : trunk
Diffstat (limited to 'src/game/Object.cpp')
-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index d1fdca16d2a..8dd558ca42c 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -88,7 +88,7 @@ Object::~Object( )
if(IsInWorld())
{
- sLog.outCrash("Object::~Object - guid="I64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
+ sLog.outCrash("Object::~Object - guid="UI64FMTD", typeid=%d deleted but still in world!!", GetGUID(), GetTypeId());
assert(false);
}