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authormegamage <none@none>2009-02-25 20:52:20 -0600
committermegamage <none@none>2009-02-25 20:52:20 -0600
commitbf66375bc73c2b9dd7c2d26d7af25b111734c622 (patch)
tree67c3cf601faf32a03d16dfe7b02b2a938ec76ae7 /src/game/Object.h
parentccde296fd3822898e8959c009211fe880a0429f7 (diff)
*Update active object code. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 0dfb63e5997..ab3e49721b3 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -484,8 +484,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
- bool isActive() const { return m_isActive; }
- void setActive(bool isActive);
+ bool isActiveObject() const { return m_isActive; }
+ void setActive(bool isActiveObject);
template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }