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authormegamage <none@none>2009-08-10 23:47:47 -0500
committermegamage <none@none>2009-08-10 23:47:47 -0500
commitd78c9b39256a8c1a295a8136473acbe18d9248d4 (patch)
tree4c8730f536601e9c5097657c6ae3ba1ecbfbfb94 /src/game/Object.h
parentc8ed3cf1e963250cd7a64ceff493b8a370632867 (diff)
*Assert !IsInWorld() in reset map
--HG-- branch : trunk
Diffstat (limited to 'src/game/Object.h')
-rw-r--r--src/game/Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index c44dd4fd65c..15bc7fcd003 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -529,10 +529,10 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void SendPlaySound(uint32 Sound, bool OnlySelf);
virtual void SetMap(Map * map);
+ virtual void ResetMap();
Map * GetMap() const { ASSERT(m_currMap); return m_currMap; }
Map * FindMap() const { return m_currMap; }
//used to check all object's GetMap() calls when object is not in world!
- virtual void ResetMap() { assert(m_currMap); m_currMap = NULL; }
//this function should be removed in nearest time...
Map const* GetBaseMap() const;