diff options
| author | Disassembler <none@none> | 2009-05-04 16:54:35 +0200 |
|---|---|---|
| committer | Disassembler <none@none> | 2009-05-04 16:54:35 +0200 |
| commit | 92cfbad2b2f1bcf4e3cbf68b508d62e595eca566 (patch) | |
| tree | 2afc13b0bafa7adcdd5f3756e664e6b62595acd2 /src/game/ObjectAccessor.h | |
| parent | 2797d699363396c215cf5ecd603f7fae56cbc39d (diff) | |
Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones
creating from corpse in world zones or in arena/bg.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
| -rw-r--r-- | src/game/ObjectAccessor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index bbfc06b78b6..9399035afd8 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -192,7 +192,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor void RemoveCorpse(Corpse *corpse); void AddCorpse(Corpse* corpse); void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); - Corpse* ConvertCorpseForPlayer(uint64 player_guid); + Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); static void UpdateObject(Object* obj, Player* exceptPlayer); static void _buildUpdateObject(Object* obj, UpdateDataMapType &); |
