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authorDisassembler <none@none>2009-05-04 16:54:35 +0200
committerDisassembler <none@none>2009-05-04 16:54:35 +0200
commit92cfbad2b2f1bcf4e3cbf68b508d62e595eca566 (patch)
tree2afc13b0bafa7adcdd5f3756e664e6b62595acd2 /src/game/ObjectAccessor.h
parent2797d699363396c215cf5ecd603f7fae56cbc39d (diff)
Backport from TC2 (resp. Mangos) conf options Death.Bones.* for disable bones
creating from corpse in world zones or in arena/bg. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index bbfc06b78b6..9399035afd8 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -192,7 +192,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
void RemoveCorpse(Corpse *corpse);
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
- Corpse* ConvertCorpseForPlayer(uint64 player_guid);
+ Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);