diff options
| author | gvcoman <none@none> | 2008-11-21 19:16:19 -0500 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-21 19:16:19 -0500 |
| commit | 9ceb36a5274611e576aa4c5bd4488b9b9bdf18cc (patch) | |
| tree | ece878258f15fb5af52e5829e640734dee9c1df2 /src/game/ObjectAccessor.h | |
| parent | 1bd37790b564be487ed16ae897484a4d8c80a2de (diff) | |
| parent | b2ba78e57a7c1895d1bacf950a3705eedd01c256 (diff) | |
Merge with 273 (aab191f73e46).
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
| -rw-r--r-- | src/game/ObjectAccessor.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 89ea6d1e43d..21ede723da5 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -194,16 +194,11 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid); - bool ActiveObjectsNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const; - static void UpdateObject(Object* obj, Player* exceptPlayer); static void _buildUpdateObject(Object* obj, UpdateDataMapType &); static void UpdateObjectVisibility(WorldObject* obj); static void UpdateVisibilityForPlayer(Player* player); - - void AddActiveObject(WorldObject*); - void RemoveActiveObject(WorldObject*); private: struct WorldObjectChangeAccumulator { @@ -228,7 +223,6 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor static void _buildPacket(Player *, Object *, UpdateDataMapType &); void _update(void); std::set<Object *> i_objects; - std::set<WorldObject *> i_activeobjects; LockType i_playerGuard; LockType i_updateGuard; LockType i_corpseGuard; |
