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-rw-r--r--src/game/ObjectAccessor.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 89ea6d1e43d..21ede723da5 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -194,16 +194,11 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid);
- bool ActiveObjectsNearGrid(uint32 x,uint32 y,uint32 m_id,uint32 i_id) const;
-
static void UpdateObject(Object* obj, Player* exceptPlayer);
static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
static void UpdateObjectVisibility(WorldObject* obj);
static void UpdateVisibilityForPlayer(Player* player);
-
- void AddActiveObject(WorldObject*);
- void RemoveActiveObject(WorldObject*);
private:
struct WorldObjectChangeAccumulator
{
@@ -228,7 +223,6 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
static void _buildPacket(Player *, Object *, UpdateDataMapType &);
void _update(void);
std::set<Object *> i_objects;
- std::set<WorldObject *> i_activeobjects;
LockType i_playerGuard;
LockType i_updateGuard;
LockType i_corpseGuard;