diff options
author | XTZGZoReX <none@none> | 2010-03-13 16:17:25 +0100 |
---|---|---|
committer | XTZGZoReX <none@none> | 2010-03-13 16:17:25 +0100 |
commit | f8c5b9a4a7fcd73777713f9f518dbda71ada7bb4 (patch) | |
tree | 198c2a0879ac6a4becb7ef60176bf0334d7edd4c /src/game/ObjectAccessor.h | |
parent | 76afec204d7bbffd21c1a148cd7137c23c033573 (diff) |
** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access.
* Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer.
* General code style cleanup.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r-- | src/game/ObjectAccessor.h | 103 |
1 files changed, 54 insertions, 49 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 9667686bb40..9134dd730f7 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -48,9 +48,9 @@ class HashMapHolder { public: - typedef UNORDERED_MAP< uint64, T* > MapType; + typedef UNORDERED_MAP<uint64, T*> MapType; typedef ACE_Thread_Mutex LockType; - typedef Trinity::GeneralLock<LockType > Guard; + typedef Trinity::GeneralLock<LockType> Guard; static void Insert(T* o) { @@ -74,6 +74,7 @@ class HashMapHolder static MapType& GetContainer() { return m_objectMap; } static LockType* GetLock() { return &i_lock; } + private: //Non instanceable only static @@ -85,15 +86,15 @@ class HashMapHolder class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> > { - friend class Trinity::OperatorNew<ObjectAccessor>; ObjectAccessor(); ~ObjectAccessor(); - ObjectAccessor(const ObjectAccessor &); - ObjectAccessor& operator=(const ObjectAccessor &); + ObjectAccessor(const ObjectAccessor&); + ObjectAccessor& operator=(const ObjectAccessor&); public: - typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType; + + typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType; typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType; template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/) @@ -103,19 +104,19 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/) { - if(!guid) + if (!guid) return NULL; if (IS_PLAYER_GUID(guid)) { - Unit * u = (Unit*)HashMapHolder<Player>::Find(guid); - if(!u || !u->IsInWorld()) + Unit* u = (Unit*)HashMapHolder<Player>::Find(guid); + if (!u || !u->IsInWorld()) return NULL; return u; } - if(IS_PET_GUID(guid)) + if (IS_PET_GUID(guid)) return (Unit*)HashMapHolder<Pet>::Find(guid); return (Unit*)HashMapHolder<Creature>::Find(guid); @@ -123,34 +124,36 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/) { - if(!guid) + if (!guid) return NULL; if (IS_PLAYER_GUID(guid)) { - Unit * u = (Unit*)HashMapHolder<Player>::Find(guid); + Unit* u = (Unit*)HashMapHolder<Player>::Find(guid); if(!u) return NULL; return u; } + // Other object types than player are unloaded while out of world - return GetObjectInWorld(guid, ((Unit*)NULL)); + return GetObjectInWorld(guid, (Unit*)NULL); } template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/) { T* obj = HashMapHolder<T>::Find(guid); - if(!obj || obj->GetMapId() != mapid) return NULL; + if (!obj || obj->GetMapId() != mapid) + return NULL; - CellPair p = Trinity::ComputeCellPair(x,y); - if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) + CellPair p = Trinity::ComputeCellPair(x, y); + if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord); return NULL; } - CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY()); + CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP ) { sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord); @@ -160,65 +163,68 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL int32 dx = int32(p.x_coord) - int32(q.x_coord); int32 dy = int32(p.y_coord) - int32(q.y_coord); - if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj; - else return NULL; + if (dx > -2 && dx < 2 && dy > -2 && dy < 2) + return obj; + else + return NULL; } - static WorldObject* GetWorldObject(WorldObject const &, uint64); - static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask); - static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64); - static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); } - static Unit* GetUnitInOrOutOfWorld(WorldObject const &, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); } - static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } - static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } - static Corpse* GetCorpse(WorldObject const &u, uint64 guid); + static WorldObject* GetWorldObject(WorldObject const&, uint64); + static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask); + static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64); + static Unit* GetUnit(WorldObject const&, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); } + static Unit* GetUnitInOrOutOfWorld(WorldObject const&, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); } + static Pet* GetPet(Unit const&, uint64 guid) { return GetPet(guid); } + static Player* GetPlayer(Unit const&, uint64 guid) { return FindPlayer(guid); } + static Corpse* GetCorpse(WorldObject const& u, uint64 guid); static Pet* GetPet(uint64 guid); static Player* FindPlayer(uint64); - Player* FindPlayerByName(const char *name) ; + Player* FindPlayerByName(const char* name) ; + // when using this, you must use the hashmapholder's lock HashMapHolder<Player>::MapType& GetPlayers() { return HashMapHolder<Player>::GetContainer(); } + // when using this, you must use the hashmapholder's lock HashMapHolder<Creature>::MapType& GetCreatures() { return HashMapHolder<Creature>::GetContainer(); } + // when using this, you must use the hashmapholder's lock HashMapHolder<GameObject>::MapType& GetGameObjects() { return HashMapHolder<GameObject>::GetContainer(); } - template<class T> void AddObject(T *object) + template<class T> void AddObject(T* object) { HashMapHolder<T>::Insert(object); } - template<class T> void RemoveObject(T *object) + template<class T> void RemoveObject(T* object) { HashMapHolder<T>::Remove(object); } - void RemoveObject(Player *pl) + void RemoveObject(Player* pl) { HashMapHolder<Player>::Remove(pl); - - Guard guard(i_updateGuard); - i_objects.erase((Object *)pl); + RemoveUpdateObject((Object*)pl); } void SaveAllPlayers(); - void AddUpdateObject(Object *obj) + void AddUpdateObject(Object* obj) { Guard guard(i_updateGuard); i_objects.insert(obj); } - void RemoveUpdateObject(Object *obj) + void RemoveUpdateObject(Object* obj) { Guard guard(i_updateGuard); i_objects.erase( obj ); @@ -227,26 +233,25 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL void Update(uint32 diff); Corpse* GetCorpseForPlayerGUID(uint64 guid); - void RemoveCorpse(Corpse *corpse); - void AddCorpse(Corpse *corpse); - void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); + void RemoveCorpse(Corpse* corpse); + void AddCorpse(Corpse* corpse); + void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map); Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); - //static void UpdateVisibilityForPlayer(Player* player); + typedef ACE_Thread_Mutex LockType; + typedef Trinity::GeneralLock<LockType> Guard; + private: - Player2CorpsesMapType i_player2corpse; + Player2CorpsesMapType i_player2corpse; - typedef ACE_Thread_Mutex LockType; - typedef Trinity::GeneralLock<LockType > Guard; + static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&); + static void _buildPacket(Player*, Object*, UpdateDataMapType&); + void _update(); + + std::set<Object*> i_objects; - static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &); - static void _buildPacket(Player *, Object *, UpdateDataMapType &); - void _update(void); - std::set<Object *> i_objects; - LockType i_playerGuard; LockType i_updateGuard; LockType i_corpseGuard; - LockType i_petGuard; }; #endif |