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authorXTZGZoReX <none@none>2010-03-13 16:17:25 +0100
committerXTZGZoReX <none@none>2010-03-13 16:17:25 +0100
commitf8c5b9a4a7fcd73777713f9f518dbda71ada7bb4 (patch)
tree198c2a0879ac6a4becb7ef60176bf0334d7edd4c /src/game/ObjectAccessor.h
parent76afec204d7bbffd21c1a148cd7137c23c033573 (diff)
** Cleanup in ObjectAccessor/HashMapHolder:
* Correctly lock the HashMapHolder on access. * Use ObjectAccessor wrappers (GetPlayers, GetCreatures, GetGameObjects) instead of raw HashMapHolder<Type>::GetContainer. * General code style cleanup. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectAccessor.h')
-rw-r--r--src/game/ObjectAccessor.h103
1 files changed, 54 insertions, 49 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index 9667686bb40..9134dd730f7 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -48,9 +48,9 @@ class HashMapHolder
{
public:
- typedef UNORDERED_MAP< uint64, T* > MapType;
+ typedef UNORDERED_MAP<uint64, T*> MapType;
typedef ACE_Thread_Mutex LockType;
- typedef Trinity::GeneralLock<LockType > Guard;
+ typedef Trinity::GeneralLock<LockType> Guard;
static void Insert(T* o)
{
@@ -74,6 +74,7 @@ class HashMapHolder
static MapType& GetContainer() { return m_objectMap; }
static LockType* GetLock() { return &i_lock; }
+
private:
//Non instanceable only static
@@ -85,15 +86,15 @@ class HashMapHolder
class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
{
-
friend class Trinity::OperatorNew<ObjectAccessor>;
ObjectAccessor();
~ObjectAccessor();
- ObjectAccessor(const ObjectAccessor &);
- ObjectAccessor& operator=(const ObjectAccessor &);
+ ObjectAccessor(const ObjectAccessor&);
+ ObjectAccessor& operator=(const ObjectAccessor&);
public:
- typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
+
+ typedef UNORDERED_MAP<uint64, Corpse*> Player2CorpsesMapType;
typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
@@ -103,19 +104,19 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
{
- if(!guid)
+ if (!guid)
return NULL;
if (IS_PLAYER_GUID(guid))
{
- Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
- if(!u || !u->IsInWorld())
+ Unit* u = (Unit*)HashMapHolder<Player>::Find(guid);
+ if (!u || !u->IsInWorld())
return NULL;
return u;
}
- if(IS_PET_GUID(guid))
+ if (IS_PET_GUID(guid))
return (Unit*)HashMapHolder<Pet>::Find(guid);
return (Unit*)HashMapHolder<Creature>::Find(guid);
@@ -123,34 +124,36 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
static Unit* GetUnitInOrOutOfWorld(uint64 guid, Unit* /*fake*/)
{
- if(!guid)
+ if (!guid)
return NULL;
if (IS_PLAYER_GUID(guid))
{
- Unit * u = (Unit*)HashMapHolder<Player>::Find(guid);
+ Unit* u = (Unit*)HashMapHolder<Player>::Find(guid);
if(!u)
return NULL;
return u;
}
+
// Other object types than player are unloaded while out of world
- return GetObjectInWorld(guid, ((Unit*)NULL));
+ return GetObjectInWorld(guid, (Unit*)NULL);
}
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
- if(!obj || obj->GetMapId() != mapid) return NULL;
+ if (!obj || obj->GetMapId() != mapid)
+ return NULL;
- CellPair p = Trinity::ComputeCellPair(x,y);
- if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
+ CellPair p = Trinity::ComputeCellPair(x, y);
+ if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
- CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
+ CellPair q = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
{
sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
@@ -160,65 +163,68 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
int32 dx = int32(p.x_coord) - int32(q.x_coord);
int32 dy = int32(p.y_coord) - int32(q.y_coord);
- if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
- else return NULL;
+ if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
+ return obj;
+ else
+ return NULL;
}
- static WorldObject* GetWorldObject(WorldObject const &, uint64);
- static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
- static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
- static Unit* GetUnit(WorldObject const &, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
- static Unit* GetUnitInOrOutOfWorld(WorldObject const &, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); }
- static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
- static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
- static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
+ static WorldObject* GetWorldObject(WorldObject const&, uint64);
+ static Object* GetObjectByTypeMask(WorldObject const&, uint64, uint32 typemask);
+ static Creature* GetCreatureOrPetOrVehicle(WorldObject const&, uint64);
+ static Unit* GetUnit(WorldObject const&, uint64 guid) { return GetObjectInWorld(guid, (Unit*)NULL); }
+ static Unit* GetUnitInOrOutOfWorld(WorldObject const&, uint64 guid) { return GetUnitInOrOutOfWorld(guid, (Unit*)NULL); }
+ static Pet* GetPet(Unit const&, uint64 guid) { return GetPet(guid); }
+ static Player* GetPlayer(Unit const&, uint64 guid) { return FindPlayer(guid); }
+ static Corpse* GetCorpse(WorldObject const& u, uint64 guid);
static Pet* GetPet(uint64 guid);
static Player* FindPlayer(uint64);
- Player* FindPlayerByName(const char *name) ;
+ Player* FindPlayerByName(const char* name) ;
+ // when using this, you must use the hashmapholder's lock
HashMapHolder<Player>::MapType& GetPlayers()
{
return HashMapHolder<Player>::GetContainer();
}
+ // when using this, you must use the hashmapholder's lock
HashMapHolder<Creature>::MapType& GetCreatures()
{
return HashMapHolder<Creature>::GetContainer();
}
+ // when using this, you must use the hashmapholder's lock
HashMapHolder<GameObject>::MapType& GetGameObjects()
{
return HashMapHolder<GameObject>::GetContainer();
}
- template<class T> void AddObject(T *object)
+ template<class T> void AddObject(T* object)
{
HashMapHolder<T>::Insert(object);
}
- template<class T> void RemoveObject(T *object)
+ template<class T> void RemoveObject(T* object)
{
HashMapHolder<T>::Remove(object);
}
- void RemoveObject(Player *pl)
+ void RemoveObject(Player* pl)
{
HashMapHolder<Player>::Remove(pl);
-
- Guard guard(i_updateGuard);
- i_objects.erase((Object *)pl);
+ RemoveUpdateObject((Object*)pl);
}
void SaveAllPlayers();
- void AddUpdateObject(Object *obj)
+ void AddUpdateObject(Object* obj)
{
Guard guard(i_updateGuard);
i_objects.insert(obj);
}
- void RemoveUpdateObject(Object *obj)
+ void RemoveUpdateObject(Object* obj)
{
Guard guard(i_updateGuard);
i_objects.erase( obj );
@@ -227,26 +233,25 @@ class ObjectAccessor : public Trinity::Singleton<ObjectAccessor, Trinity::ClassL
void Update(uint32 diff);
Corpse* GetCorpseForPlayerGUID(uint64 guid);
- void RemoveCorpse(Corpse *corpse);
- void AddCorpse(Corpse *corpse);
- void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
+ void RemoveCorpse(Corpse* corpse);
+ void AddCorpse(Corpse* corpse);
+ void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
- //static void UpdateVisibilityForPlayer(Player* player);
+ typedef ACE_Thread_Mutex LockType;
+ typedef Trinity::GeneralLock<LockType> Guard;
+
private:
- Player2CorpsesMapType i_player2corpse;
+ Player2CorpsesMapType i_player2corpse;
- typedef ACE_Thread_Mutex LockType;
- typedef Trinity::GeneralLock<LockType > Guard;
+ static void _buildChangeObjectForPlayer(WorldObject*, UpdateDataMapType&);
+ static void _buildPacket(Player*, Object*, UpdateDataMapType&);
+ void _update();
+
+ std::set<Object*> i_objects;
- static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
- static void _buildPacket(Player *, Object *, UpdateDataMapType &);
- void _update(void);
- std::set<Object *> i_objects;
- LockType i_playerGuard;
LockType i_updateGuard;
LockType i_corpseGuard;
- LockType i_petGuard;
};
#endif