diff options
author | XTZGZoReX <none@none> | 2009-12-22 02:39:39 +0100 |
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committer | XTZGZoReX <none@none> | 2009-12-22 02:39:39 +0100 |
commit | 9d342e2ab69a8b2e9e7dd1e459a30a71e695a42e (patch) | |
tree | cf4f970f92ef2cd8c3d1c095a2e268efda6a9325 /src/game/ObjectMgr.cpp | |
parent | c0c72c28f6e83c45495ddc3a7f8fa6d41e9dd387 (diff) |
* More DB tweaks:
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r-- | src/game/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index fe3fd606de3..06f831898f4 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1584,7 +1584,7 @@ void ObjectMgr::LoadGameobjects() break; default: sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); - continue; + break; } } |