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authorSpp <none@none>2010-03-10 08:58:22 +0100
committerSpp <none@none>2010-03-10 08:58:22 +0100
commitb957b2736b2fa9f86b9a3fa312c60dd08de0cd7b (patch)
tree3d5db3203f59522a526bb04dba0e5d2c30fe4b14 /src/game/ObjectMgr.cpp
parent7fd1789109b1203fcc4c477012abacf4e1ed2b81 (diff)
Fix crash in group loading.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
-rw-r--r--src/game/ObjectMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 93da45ae611..a26ea9d80b1 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3364,7 +3364,7 @@ void ObjectMgr::LoadGroups()
Group *group = NULL;
uint64 leaderGuid = 0;
uint32 count = 0;
- // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
if( !result )
@@ -3385,7 +3385,7 @@ void ObjectMgr::LoadGroups()
bar.step();
Field *fields = result->Fetch();
++count;
- leaderGuid = MAKE_NEW_GUID(fields[16].GetUInt32(),0,HIGHGUID_PLAYER);
+ leaderGuid = MAKE_NEW_GUID(fields[14].GetUInt32(),0,HIGHGUID_PLAYER);
group = new Group;
if(!group->LoadGroupFromDB(leaderGuid, result, false))