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authorXTZGZoReX <none@none>2010-01-10 22:02:03 +0100
committerXTZGZoReX <none@none>2010-01-10 22:02:03 +0100
commita66152215edba3def43f3db88318e92dc61e7b60 (patch)
treeeab9a5bab9a224d1dde609701dba6c877c6f4b50 /src/game/ObjectMgr.h
parent997a861a4199b2693107a8b2b9005a7ad818867a (diff)
* Add support for base armor values in creature_classlevelstats.
* Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 98c818838e5..93b74d649f8 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -654,8 +654,7 @@ class ObjectMgr
void ReturnOrDeleteOldMails(bool serverUp);
- CreatureBaseStats const* GetCreatureBaseStats(uint8 expansion, uint8 unitClass, uint32 level);
- BaseHealthManaPair GenerateCreatureStats(uint32 level, CreatureInfo const* info);
+ CreatureBaseStats const* GetCreatureBaseStats(uint32 level, uint8 unitClass);
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);