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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/Pet.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r--src/game/Pet.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 8ab29861760..a34b84f720c 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -153,7 +153,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
return false;
PetType pet_type = PetType(fields[18].GetUInt8());
- if (pet_type==HUNTER_PET)
+ if (pet_type == HUNTER_PET)
{
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry);
if (!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
@@ -368,7 +368,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
- if (getPetType()==HUNTER_PET)
+ if (getPetType() == HUNTER_PET)
return;
// for warlock case
@@ -404,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
PET_SAVE_NOT_IN_SLOT, owner, uint32(mode));
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
- if (getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
+ if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
// save pet
@@ -461,7 +461,7 @@ void Pet::DeleteFromDB(uint32 guidlow)
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
Creature::setDeathState(s);
- if (getDeathState()==CORPSE)
+ if (getDeathState() == CORPSE)
{
if (getPetType() == HUNTER_PET)
{
@@ -477,7 +477,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
- else if (getDeathState()==ALIVE)
+ else if (getDeathState() == ALIVE)
{
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastPetAuras(true);
@@ -519,7 +519,7 @@ void Pet::Update(uint32 diff)
if (owner->GetPetGUID() != GetGUID())
{
sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName());
- Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
+ Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
@@ -833,7 +833,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
//scale
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
- if (cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET)
+ if (cFamily && cFamily->minScale > 0.0f && petType == HUNTER_PET)
{
float scale;
if (getLevel() >= cFamily->maxScaleLevel)
@@ -1348,7 +1348,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
- if (!rankSpellId || rankSpellId==spell_id)
+ if (!rankSpellId || rankSpellId == spell_id)
continue;
// skip unknown ranks