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authorn0n4m3 <none@none>2009-12-17 18:21:06 +0100
committern0n4m3 <none@none>2009-12-17 18:21:06 +0100
commitfa86c69c49199171cc36e441a9816918f0d576bc (patch)
tree18199b66101ff74d5c15db10340002c0c11a83e3 /src/game/Pet.cpp
parente7aa376e214355b3ac276f7491b523e038ead6f2 (diff)
[8987] Allow swap spell and command/reaction in pet action bar.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Pet.cpp')
-rw-r--r--src/game/Pet.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 95f1300a1bb..373f611094b 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -435,8 +435,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< curmana << ", "
<< GetPower(POWER_HAPPINESS) << ", '";
- // save only spell slots from action bar
- for (uint32 i = ACTION_BAR_INDEX_PET_SPELL_START; i < ACTION_BAR_INDEX_PET_SPELL_END; ++i)
+ for(uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << " "
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << " ";