diff options
author | megamage <none@none> | 2009-03-17 14:35:11 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-17 14:35:11 -0600 |
commit | 5fb7a0585c0fcc417811aae23ced3dd577aadcd3 (patch) | |
tree | 809c489a4931acbaa8cab0f86dd29ad419c01486 /src/game/Player.cpp | |
parent | d4b52d5bbcd966da58e03db11442bee995c11e98 (diff) |
*Fix a bug that redundant packets are sent to clients which may cause freeze.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 28dc950abcd..cdec0f53eca 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17810,7 +17810,7 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target) } template<class T> -void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow) +void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow) { if(HaveAtClient(target)) { @@ -17830,7 +17830,6 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& if(target->isVisibleForInState(this,false)) { visibleNow.insert(target); - target->BuildUpdate(data_updates); target->BuildCreateUpdateBlockForPlayer(&data, this); UpdateVisibilityOf_helper(m_clientGUIDs,target); @@ -17877,11 +17876,11 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up } }*/ -template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); -template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow); +template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow); void Player::InitPrimaryProffesions() { |