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authorclick <none@none>2010-05-04 20:54:14 +0200
committerclick <none@none>2010-05-04 20:54:14 +0200
commit7df73e77058e64cfcfacef65d6b67e08013ae9e3 (patch)
treefc3888c0f0b055f680764b2883234d36fe4c4716 /src/game/Player.cpp
parent6fba13410c272db4b58c09501495edea9b13481f (diff)
Fix: Force rogues not to steal stuff during charcreation - it stole a double set of startingweapons intead of a single set (Thanks to BioHazard for the note)
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 2ffc2c3b38c..1e5dcdb343b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -782,12 +782,6 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
if (iProto->Stackable < count)
count = iProto->Stackable;
}
- // special amount for daggers
- else if (iProto->Class == ITEM_CLASS_WEAPON && iProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
- {
- count = 2; // will placed to 2 slots
- }
-
StoreNewItemInBestSlots(item_id, count);
}
}