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authorQAston <none@none>2009-04-15 20:58:39 +0200
committerQAston <none@none>2009-04-15 20:58:39 +0200
commit8ca97f7bcbb7cc8d20eeefe2ee3c6646542ae6cb (patch)
treea7a3ea000ac523ef1111b5bc909ef141a7e7c958 /src/game/Player.cpp
parentfcbdb1012212fee36f67dee764efb089f4e40584 (diff)
Backed out changeset 77ac33a3948b - it caused problems with some channeled spells (interruption)
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ae14d5ebc30..e8b7aa6c8d1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
// some cooldowns can be already set at aura loading...
//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow());
+
if(result)
{
time_t curTime = time(NULL);