diff options
author | QAston <none@none> | 2009-04-15 20:58:39 +0200 |
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committer | QAston <none@none> | 2009-04-15 20:58:39 +0200 |
commit | 8ca97f7bcbb7cc8d20eeefe2ee3c6646542ae6cb (patch) | |
tree | a7a3ea000ac523ef1111b5bc909ef141a7e7c958 /src/game/Player.cpp | |
parent | fcbdb1012212fee36f67dee764efb089f4e40584 (diff) |
Backed out changeset 77ac33a3948b - it caused problems with some channeled spells (interruption)
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ae14d5ebc30..e8b7aa6c8d1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -3240,6 +3240,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result) // some cooldowns can be already set at aura loading... //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); + if(result) { time_t curTime = time(NULL); |