diff options
author | megamage <none@none> | 2009-08-05 19:43:55 -0500 |
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committer | megamage <none@none> | 2009-08-05 19:43:55 -0500 |
commit | 9a8c60dbc7638a4ef8c85159b2b4a92d93fdd39b (patch) | |
tree | 7c131762093a3dc493b03c8143919aca6e437308 /src/game/Player.cpp | |
parent | f03cd942cdb1b5075734aef7aff20e2f2738cecf (diff) |
*Do not allow dk to teleport out of start map without completing required quests.
*Remove some useless quest status enum.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r-- | src/game/Player.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5957ba101c1..bea6ab66805 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1737,6 +1737,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati } else { + if(getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster() + && !IsActiveQuest(13188) && !IsActiveQuest(13189)) + return false; + // far teleport to another map Map* oldmap = IsInWorld() ? GetMap() : NULL; // check if we can enter before stopping combat / removing pet / totems / interrupting spells @@ -12468,8 +12472,8 @@ void Player::PrepareQuestMenu( uint64 guid ) qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2); else if ( status == QUEST_STATUS_INCOMPLETE ) qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2); - else if (status == QUEST_STATUS_AVAILABLE ) - qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT); + //else if (status == QUEST_STATUS_AVAILABLE ) + // qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT); } for(QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i) |