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authormegamage <none@none>2009-02-25 20:52:20 -0600
committermegamage <none@none>2009-02-25 20:52:20 -0600
commitbf66375bc73c2b9dd7c2d26d7af25b111734c622 (patch)
tree67c3cf601faf32a03d16dfe7b02b2a938ec76ae7 /src/game/Player.cpp
parentccde296fd3822898e8959c009211fe880a0429f7 (diff)
*Update active object code. By VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Player.cpp')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index efa414fbfaf..4114f4da4ac 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17578,7 +17578,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
{
// Units far than max visible distance for creature or not in our map are not visible too
if (!target->IsWithinDistInMap(u
- , u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
+ , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
: (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))
, is3dDistance))
return false;